Radeon 7x00
Radeon's Ark
[DOWNLOAD] (95MB)
DX7, EMBM, TRIPLE-LEYER MULTITEXTURING EFFECTS, DETAIL TEXTURES, GLASS REFLECTIONS, MIRRORS, REALISTIC WATER SIMULATION, LIGHT MAPS, TEXTURE COMPRESSION, PLANAR REFLECTIVE SURFACES, PORTAL-BASED VISIBILITY
Radeon 8500-9250
Treasure Chest
[DOWNLOAD / AVI] (15/45MB)
DX8.1, „SMARTSHADER“ – PIXEL SHADER 1.4: GOURAUD SHADING, DIFFUSE TEXTURE MAPPING, DIFFUSE BUMP MAPPING, CUBIC ENVIRONMENT MAPPING, BUMPED DIFFUSE LIGHTING WITH PER-PIXEL INTENSITY FALLOFF, BUMPED DIFFUSE + SPECULAR, BUMPED DIFFUSE + SPECULAR LIGHTING WITH PER-PIXEL SPECULAR EXPONENT, PER PIXEL ANISOTROPIC LIGHTING, PER PIXEL BUMPED ANISOTROPIC LIGHTING + DIFFUSE, CUBIC ENVIRONMENT BUMPED REFLECTIONS, CUBIC ENVIRONMENT BUMPED DIFFUSE AND INDEPENDENTLY COLORED REFLECTIONS, CUBIC ENVIRONMENT BUMPED DIFFUSE AND TINTED REFLECTIONS WITH PER-PIXEL FRESNEL TERM, LIGHTS/PASS DIFUSSE BUMP MAPPING, SPOT LIGHTS, GHOST SHADER
Dolphin
[DOWNLOAD / AVI] (5/30MB)
"TRUFORM" - N-PATCHES (DEPTH-ADAPTIVE TESSELATION)
Rachel
[DOWNLOAD / AVI] (30/25MB)
DX8.1: "SMARTSHADER" - VERTEX SHADER, PIXEL SHADER
Islands
[DOWNLOAD #1 / AVI] (25/50MB) [DOWNLOAD #2 / AVI] (30/65MB) [DOWNLOAD #3 / AVI] (25/50MB)
DX8.1, "SMARTSHADER" - PIXEL SHADER 1.4
Nature
[DOWNLOAD / AVI] (15/70MB)
DX8.1: SMARTSHADER - PIXEL SHADER (WATER SIMULATION)
Fire & Water
[DOWNLOAD] (5MB)
DX8.1: SMARTSHADER - PIXEL SHADER 1.4
Outdoor Light Scattering in Real Time
[DOWNLOAD] (2MB)
DX8.1: SMARTSHADER
Radeon 9500/9700
Animusic - Pipe Dream
[WEB ANIMUSIC] | [DOWNLOAD / MPEG] (45/35MB)
ATi Pipe Dream demo je real-time renderovaná verze animace PipeDream společnsoti Animusic, kterou předvedli na SIGGRAPH 2001:
ATi o rok později se souhlasem Animusic vytvořila demo pro R9700PRO, které bylo renderováno realtimově:The Animusic animations on DVD are rendered over days and days as computers process vast amounts of data. The results are very detailed and rich visuals that are not yet possible with any real-time rendering.
ATI programmers wrote new computer code for the animation originally produced by Animusic to make it possible to for their new card to show "Pipe Dream" in real time.
DX9: SM2.0: COMBINED VERTEX/PIXEL SHADER BASED MOTION BLUR
Paul Debevec's Rendering With Natural Light
[Debevecs's Siggraph 98 paper] / [DOWNLOAD (0,5MB) / MPEG] (15/15MB)
Demo Rendering with Natural Light (RNL) je real-timeovou implementací technologií prezentovaných poprvé Paulem Debevecem na Siggraph 1998. Využívá především technologie Image Based Lighting a je prvním technologickým demem prezentujícím real-time HDR-rendering zprácovávaný s interní FP precizností.
Originální verze Paula Debeveca, pro jejíž rendering byl použit Berkeley Millennium cluster je v podobě videa (320*240@30FPS, 20MB) ke stažení zde.
Bear
[DOWNLOAD / MPEG] (25/1MB)
DX9 SM2.0: SMARTSHADER 2.0 (3D fur rendering techniques)
Car
[DOWNLOAD / MPEG] (30/10MB)
DX9 SM2.0: SMARTSHADER 2.0 (NORMAL-MAPPING)
Non Photorealistic Rendering
[DOWNLOAD] (5MB)
Real-time implementace různých technik prezentovaných na Siggraph 2002 pro rendering "kresleného" obrazu.
DX9 SM2.0: SMARTSHADER 2.0 (EDGE-DETECT)
VideoShader Demo
[DOWNLOAD] / [alternativní link]] (5MB)
VideoShader demo umožňuje aplikovat různé ukázkové efekty při přehrávání videosouborů/obrázků (série Radeon) nebo televizního obrazu (série AIW Radeon) přes PixelShader. Toto demo již není k dispozici na webu ATi - v případě, že o něj máte zájem a nebude fungovat ani jeden výše uvedený odkaz, mě kontaktujte.
DX9 SM2.0 + ATi VIDEOSHADER
Radeon 9800 series
Chimp
[DOWNLOAD / MPEG] (55/10MB)
DX9 SM2.0: SMARTSHADER 2.1 (3D fur rendering)
Radeon X800 series
Ruby: The DoubleCross
[DOWNLOAD / MPEG] (130/20MB)
Motion-Captured Animation, DX9 SM2.0b: DOF, RIBL, DynamicShadows, SubSurface Scattering
Crowd
[DOWNLOAD / MPEG] (155/20MB)
DX9 SM2.0b: VS processing (1400 soldiers/objects), Ambient Ocllusion, GPU Fluid Simulation (smoke)
Radeon X850 series
Ruby: Dangerous Curves
[DOWNLOAD / MPEG] (180/10MB)
PRT (Precomputed Radiance Transfer), DX9 SM2.0b: Motion Blur, Glows
Radeon HD
Whiteout
[HD-video] (203MB)
DX10/SM4.0: procedural snow accumulation, procedurally generated height-maps (wireframe from height-maps, normal maps from height-maps, procedural furr, particle systems, noise generation, 128 morph targets (face), 200 bones for skin animation, 15 textures/face, 200k triangles (Ruby), 2M triangles (scene-max) 1M traingles (scene-avg), 13:1 ALU:TEX, 680MB of textures, real-world effecs [HDR, soft-shadows, sub-surface scattering], cinematic effects [motion blur, DOF, lens-flares]
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ilustrační screenshoty pocházejí z:
- Radeon 9600 PRO (AA+AAA 6x, AF 16x): Radeon's Ark, Treasure Chest, Rachel, Fire & Water, Animusic - Pipe Dream, VideoShader Demo
- Radeon 9600 PRO (AF 16x + oversampling 4x): Rendering With Natural Light, Non Photorealistic Rendering
- Radeon 9600 PRO (AA+AAA 6x + oversampling 4x, AF 16x): Car
- Radeon HD2600XT (AA 24x Edge Detect, AAA, AF 16x): Ruby: DoubleCross, Crowd
- Radeon HD2600XT (various AA levels, AAA, AF 16x): Ruby: Dangerous Curves
- archiv moderátora (nepamatuju si HW): Islands, Nature
- převzato: Dolphin, Outdoor Light Scattering in Real Time
- ATi: Whiteout