Highlights
Radeon™ Super Resolution
New “Sharpen Effect” slider that allows you to fine-tune the sharpness effect of RSR to your own desired settings.
DirectX® 11 optimizations for Radeon™ RX 6000 series
Up to 8% increase in performance in DirectX® 11-based games, using AMD Software Preview Driver May 2022 on the Radeon RX 6950 XT, versus the previous software driver version 22.5.1 RS-470
AMD Smart Access Memory optimizations for Death Stranding™ and Watch Dogs™: Legion
Up to 10% increase in performance with new SAM optimizations in Death Stranding™ @ 1440p Very High settings and up to 13% increase in performance with new SAM optimizations in Watch Dogs™: Legion, using AMD Software Preview Driver May 2022 on the Radeon RX 6950 XT, versus AMD Software: Adrenalin Edition 22.5.1RS-471
Up to 12% increase in performance with new SAM optimizations in Death Stranding™ @ 1440p Very High settings and up to 24% increase in performance with new SAM optimizations in Watch Dogs™: Legion, using AMD Software Preview Driver May 2022 on the Radeon RX 6950 XT, versus AMD Software: Adrenalin Edition 22.5.1RS-472
Up to 6% increase in performance with new SAM optimizations in Death Stranding™ @ 1440p Very High settings and up to 6% increase in performance with new SAM optimizations in Watch Dogs™: Legion, using AMD Software Preview Driver May 2022 on the Radeon RX 6950 XT, versus AMD Software: Adrenalin Edition 22.5.1RS-473
Known Issues
Visual corruption may be seen in-game menus on Age of Empires™ II: Definitive Edition and Age of Empires™ III: Definitive Edition using Radeon™ RX 6000 Series.
Some textures may flicker during movement in War Thunder™ using Radeon™ RX 6000 Series.
Foliage corruption may be seen in The Elder Scrolls® Online with ultra pre-set settings using Radeon™ RX 6000 Series.
Performance drop may be experienced while playing Fortnite™ with Multithreaded Rendering and DirectX® 11 API on some AMD Graphics Products such as the Radeon® RX 6900 XT Graphics.
GPU utilization may be stuck at 100% in Radeon performance metrics after closing games on some AMD Graphics Products such as Radeon™ 570.
Display may flicker black during video playback plus gameplay on some AMD Graphics Products such as the Radeon™ RX 6700 XT.
Using Radeon™ Super Resolution on 2560x1600 resolution displays may produce a system hang. A temporary workaround is to set the display Scaling Mode to Full Panel.
Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.
HEAD píše: ↑stř 11. kvě 2022, 09:36
Up to 8% increase in performance in DirectX® 11-based games, using AMD Software Preview Driver May 2022 on the Radeon RX 6950 XT, versus the previous software driver version 22.5.1 RS-470
aha, takze vlastne nikto si to este nemoze doma otestovat
som zvedavy, ci tie rozdiely vo vykone budu meratelne aj na nulkovej rade Navi2
It's over. Nvidia lost, Raja didn't lie. Vega64 actually 1080Ti competitor. Total AMDominition.
"Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G with Radeon Vega 8 + Wraith Spire Cooler, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Patriot Hellfire - 240GB , Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, FHD monitor 24" AOC IPS Free Sync 144Mhz, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
Zkousel jsem APEX Legends a tam je teda narust brutalni +- 30-50FPS na moje nastavaveni ( defakto vse na minimum, 1440P ) . Normalne jsem mel 150-160FPS kdyz jsem vyskocil z lodi, ted 200+- a na zemi permanentne 300. Za me super.
Ryzen 7 5700X / Corsair H150i Elite LCD / RTX3080Ti FE / RX6900XT Red Devil / 16GB DDR4 3200Mhz / 2TB NVME / Lian-Li Dynamic Evo / RM750X / LG 27GP850 180hz / G Pro X Superlight / G915 Wireless
Ache píše: ↑čtv 12. kvě 2022, 13:34
Hmm... kvalita obrazu stejná? žádný další bonusový šizení (kromě bilinear AF, tkerý už bude mí AMD asi navždy ) navíc? trochu to smrdí.
Peklo skutečně zasmrznulo, hlásím že AMD má globálně funkční (a dobře funkční) DX11 MT rendering. Ala ten průser kterej je defakto dekádu držel dolu jak koule u nohy je pryč.
To je poprvé co má AMD v tomhle starym testu tak velkej nárůst u DX11. Resp jen NV mívala nárůst, u AMD byl typicky naopak propad výkonu. Nyní to u nich pod DX11 běží stejně, spíš ještě lépe jak u NV.
Tohle je to co AMD potřebovalo po celou dobu strádání GCN. Kdyby tohle měli 10 let dozadu, tak by dnes rovnováha v herním GPU světě byla komplet jiná. Je otázkou jestli GCN fakt byla hardwarově nenaprasvtelná s tohle se mohlo uskutečnit až nyní u RDNA2, ale hlavní je že je to tu. Chtělo by to aby to zkusil někdo s Polarisem/Vegou.