S.T.A.L.K.E.R.: Shadow of Chernobyl
Moderátor: Baneshee
- Thellwin
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- Registrován: 19. čer 2003
- Bydliště: Satan City
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- Registrován: 25. lis 2006
- Bydliště: Praha
Stalker - problém při nahrávání
Ahoj, mám problém se stalkerem. Patch 1.0005 + 3 mody, trader, endurance a mo time limit quest. hra padá při loadingu sajvu i když mody smažu...
FATAL ERROR
[error]Expression : hFile>0
[error]Function : FileDownload
[error]File : E:\stalker\sources\trunk\xrCore\FS.cpp
[error]Line : 106
[error]Description : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\
Ví někdo jak to opravit?
Díky.
FATAL ERROR
[error]Expression : hFile>0
[error]Function : FileDownload
[error]File : E:\stalker\sources\trunk\xrCore\FS.cpp
[error]Line : 106
[error]Description : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\
Ví někdo jak to opravit?
Díky.
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
- Mailen
- Začátečník

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- Registrován: 25. lis 2006
- Bydliště: Praha
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
- Mailen
- Začátečník

-
- Registrován: 25. lis 2006
- Bydliště: Praha
Já si to taky myslím, jen mi není jasné, proč když to tam třeba vrátím - ten mod, tak se tomu stejně nechce...Thellwin píše:Podle mě je problé v tom, že když jsi předtím hrál s modem a hra nějak počítá s tím co měnil, tak když ho smažeš, tak se to hra marně snaží načíst a padne. Je to jen má doměnka.
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
- spajdr
- Středně pokročilý

- Registrován: 14. bře 2004
- Bydliště: Ostrava Poruba
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STALKER - Priboi Story
http://www.gsc-game.com/index.php?t=com ... 7&offset=0
A Little Story
Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone...
There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be "Sherlock Holmes" and dig deeper in the zone then you have ever done before.
If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the
military was pushed back to Cordon. You might be their only hope...
At the game start, you will need to read the PDA, and make sure to check it often! It will be helpful, and you can find anything you want in the PDA. After you talk to the military commander and the major, do not forget to talk to "buddy" too. He is the village chief. Almost every conversation was re-written, so you should talk a lot with people. During your missions, you will notice the Zone from a different person's perspective. You will know the secrets that you were unable to find in the Marked One's story... You may meet with Strelok, Doc, and of course Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Siro, Darius6 and a lot of important
members of the dez0wave team.
We wish you a good play!
**One question, you may ask after you read this text: What is UHSF?
UHSF is the one and only United Hungarian Stalker Forums. So nothing big, it's just our camp in the Zone world. If you are wandering around, just check in, and grab a beer, or two.
What's new? (1.0)
New features:
- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No "shoc" storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- New cut-out documents.
- New hud.
- New inventory.
- Tougher enemies.
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use "-nointro" for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs,
or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game
you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod)
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a lot of cut out monsters to every level.
- Added a lot of vehicles to almost every level.
- Fixed the floating vehicles issue
- New sound effects at the Sarcophagus (as in freeplay mod)
- BTR windows can be opened with "L" button
- New bar music (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More "war" between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new
storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia
section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the
night vision or headlamp, until you buy a new torch, and also it's a good idea
to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,
some quest items, artifacts, and torches as in the "old stalker"...
http://www.gsc-game.com/index.php?t=com ... 7&offset=0
A Little Story
Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone...
There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be "Sherlock Holmes" and dig deeper in the zone then you have ever done before.
If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the
military was pushed back to Cordon. You might be their only hope...
At the game start, you will need to read the PDA, and make sure to check it often! It will be helpful, and you can find anything you want in the PDA. After you talk to the military commander and the major, do not forget to talk to "buddy" too. He is the village chief. Almost every conversation was re-written, so you should talk a lot with people. During your missions, you will notice the Zone from a different person's perspective. You will know the secrets that you were unable to find in the Marked One's story... You may meet with Strelok, Doc, and of course Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Siro, Darius6 and a lot of important
members of the dez0wave team.
We wish you a good play!
**One question, you may ask after you read this text: What is UHSF?
UHSF is the one and only United Hungarian Stalker Forums. So nothing big, it's just our camp in the Zone world. If you are wandering around, just check in, and grab a beer, or two.
What's new? (1.0)
New features:
- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No "shoc" storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- New cut-out documents.
- New hud.
- New inventory.
- Tougher enemies.
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use "-nointro" for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs,
or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game
you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod)
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a lot of cut out monsters to every level.
- Added a lot of vehicles to almost every level.
- Fixed the floating vehicles issue
- New sound effects at the Sarcophagus (as in freeplay mod)
- BTR windows can be opened with "L" button
- New bar music (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More "war" between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new
storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia
section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the
night vision or headlamp, until you buy a new torch, and also it's a good idea
to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,
some quest items, artifacts, and torches as in the "old stalker"...
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- Registrován: 25. lis 2006
- Bydliště: Praha
[quote="spajdr"]STALKER - Priboi Story
http://www.gsc-game.com/index.php?t=com ... 7&offset=0
to vypadá slušně, už to stahuju
.
http://www.gsc-game.com/index.php?t=com ... 7&offset=0
to vypadá slušně, už to stahuju
Naposledy upravil(a) Mailen dne pon 4. úno 2008, 14:17, celkem upraveno 1 x.
- Thellwin
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- Registrován: 19. čer 2003
- Bydliště: Satan City
- Mailen
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-
- Registrován: 25. lis 2006
- Bydliště: Praha
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
- J X P
- Středně pokročilý

- Registrován: 08. kvě 2004
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
Málem bych se zapomněl zmínit, že po cca 30 reinstalech a zkoušení všech možných kombinací, jsem to konečně rozchodil, že je to stabilní. Verze 1.004 + asi 4 až 5 módů drobně měnících některé věci.
Zatím jsem nadšenej, atmosféra je parádní, po grafické stránce to nemá chybu. Ale jsem teprve na začátku, v podstatě jsem splnil pár úkolů, aniž bych zatím opustil Kordón.
Zatím jsem nadšenej, atmosféra je parádní, po grafické stránce to nemá chybu. Ale jsem teprve na začátku, v podstatě jsem splnil pár úkolů, aniž bych zatím opustil Kordón.
Goldnoob team proud member!
- F4kt0r
- Začátečník

- Registrován: 18. říj 2006
- Bydliště: Praha
- Kontaktovat uživatele:
- durod
- Středně pokročilý

- Registrován: 01. úno 2005
- Thellwin
- Administrátor

- Registrován: 19. čer 2003
- Bydliště: Satan City
Uff, snad si vzpomenu.
JInak už dlouho se mi v žádné hře nestalo, abych jen tak stál v noci na půdě osamělýho baráku a pozoroval, jak kolem zuří bouřka. Prostě jsem se bál jít dál
to je imho vše.Trader mod
Weaponballistics mod
Endurance mod
Advanced mapping system
No time limit on quests
JInak už dlouho se mi v žádné hře nestalo, abych jen tak stál v noci na půdě osamělýho baráku a pozoroval, jak kolem zuří bouřka. Prostě jsem se bál jít dál
Goldnoob team proud member!
- J X P
- Středně pokročilý

- Registrován: 08. kvě 2004
presne, vyslovene jsem si ty dynamicke zmeny pocasi a dne a noci uzival. pravda, noc je bez modifikace celkem dost svetla a po modifikaci se zase moc neda hrat, jedine kdyz si upravite intenzitu a dosvit baterky.
take jsem si zkusil pridat blowout do vsech lokaci a je skoda, ze to vyvojari nedotahli sami, protoze po patchi prestal blowout fungovat, ale bylo to nadherne.
P.S. podobny pocit mate take v zaklinaci, kdo se rad kocha at nevaha
take jsem si zkusil pridat blowout do vsech lokaci a je skoda, ze to vyvojari nedotahli sami, protoze po patchi prestal blowout fungovat, ale bylo to nadherne.
P.S. podobny pocit mate take v zaklinaci, kdo se rad kocha at nevaha
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