No, hezky se to rozjelo. DX12 je víceméně Mantle + pár M$ features navíc a teď OpenGL co se nechá Mantle inspirovatnou píše:neviem kam to dat https://www.khronos.org/news/press/khro ... -ecosystem
http://www.anandtech.com/show/8363/khro ... initiativemyslim ze OpenGL 5 bude dost inspirovane MantleNext Generation OpenGL Initiative - Call for Participation
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process.
Mimochodem, tohle je docela políček pro ty, kteří tu neustále tvrdili jak se stejného snížení CPU overheadu dá docílit i s aktuální verzí OGL





