Re: Crysis - technická stránka hry
Napsal: čtv 24. zář 2020, 22:33
Screenshoty jsou lepsi nez youtube 
Diskuze o hardware, software a overclockingu
https://forum.pctuning.cz/
AMD tam ma asi bugy.I vykon je uplne ve srackachdanco píše:Ved každá karta zobrazuje niečo iné na ceste. (Radeon vs nvidia)
To nejsou "bugy", to je leta nereseny problem s overhead v DX11 a uz to Noir demo jelo na AMD podstatne hur (5700XT pod urovni RTX 2060). Proste to AMD nesedi.HEAD píše: AMD tam ma asi bugy.
Nějaký sem případně můžu zkusit hodit, jen jsem se od té doby k té hře nedostal, ono s tím, jak ten výkon tam kolísá se to člověku ani nechce moc hrát, navíc na 1080 Ti to na plno stejně nemá moc smysl.HEAD píše:Muzes postnout nake screenshoty s porovnanim original vs remaster?
Tady máš celej changelog
- Improvements made to the vegetation on “Very High” settings.
...- Fixed the vegetation physics.
Crysis Remastered Patch 1.3.0 Release Notes
Performance:
Bug Fixes:
- General performance improvements for high spec systems.
- Improvements made to the performance of AMD based systems where ray tracing is set to Very high.
- Improvements made to the Optimal settings option in graphics settings. The selections should now be more in line with your pc’s capabilities.
- Fixed some lighting that was missing in-game when the shadow quality setting was set to “Very high” or “Can it run Crysis”.
- Improvements made to raytracing when set to “very high”.
- Improvements made to look of the water in different instances for RTX GPUs (glare looks more natural, removed glowing artifacts/grain effect).
- Fixed an issue that resulted in a decrease of ~10fps when using Borderless over windowed or fullscreen.
- Fixed an issue that caused the framerate to drop when crawling through the body of a dead enemy.
- Also fixed a memory leak that could occur at the beginning of Recovery – Village.
- Fixed an issue where launching the game with HDR enabled could cause artifacts to appear during cutscenes.?
- Fixed an issue that caused a light source to appear directly beneath the player after firing a weapon.
- Fixed an issue that caused Ceph scouts to not blow up after death which impacted the framerate.
- Also fixed the pathing/AI for several Ceph Scouts on Exodus -Sphere.
- Fixed an issue that caused speed mode to drain more energy than intended while in classic nanosuit mode.
- Fixed a bug where the “toggle/change weapons” text would overlap the “Short range weapon” toggle in some languages.
- Also fixed the tool tip for painting a target for an airstrike on Onslaught – Tank (no longer an @ string)
- Fixed a crash that could occur on Rescue – Relic.
- Fixed some flickering shadows on Assault – Harbor when on “Very high” or “CIRC?” settings.
- Also fixed an issue where the mini map/large map rendered much smaller than intended
- Fixed the “Replace me” object next to the GPS jammer on Contact – Island.
- Fixed a bug that caused the characters arms to appear to stay unmounted machine guns
- Also fixed an issue there the boat spotlight did not cast any visible illumination.
- Fixed an issue where the light noticeable changed when moving through the room on Assault – Harbor.
- Improvements made to the vegetation on “Very High” settings.
- Fixed an issue that caused the water to flicker depending on the camera angle on Assault – Harbor.
- Fixed an issue that caused the game to freeze when applying the optimal settings.
- Also fixed an issue that caused the player to be unable to shoot when moving while prone.
- Fixed a visual issue with the boat not rocking while on the water on Rescue – Relic.
- Fixed an issue that could result in a crash when loading into a level.
- Also fixed an issue that could cause the game to crash after changing the graphic settings and then reloading into the mission on Reckoning – Fleet.
- Red dot sight is now working as intended and no longer missing the dot when ADSing.
- Fixed a crash that could occur when trying to change the vehicle control key bindings.
- Fixed several crashes that could occur when loading or exiting the game.
- Also fixed a crash that could occur when loading to another level from the main menu.
- Updated the textures of some terrain to no longer show as “Replace me”.
- Fixed the vegetation physics.
- Fixed several strings in the controls that overlap with other UI elements in several languages.
- Also fixed the unnatural splashes that come from throwing items into the water.
- Fixed a crash that could occur on Assault- Harbor which was caused by a memory leak.
- Fixed the flickering violet light on the VTOL engine on Sphere – Exodus and Rescue – Relic.
- Also fixed a crash that could occur when dying from a mine on Village – Recovery.
- Fixed a misplaced decal that would appear on the computer on Reckoning – Fleet.
- The back button in the mission selection now works as intended.
- Removed the rocks from the air on Onslaught – Tank.
- Fixed a stretched texture that would appear on the ground on Onslaught – Tank.
- Fixed the background music for the Scene on Recovery level 2.
- Added the missing volumetric lighting from the cutscene with the General on Awakening – Mine.
- Fixed some black artifacts that would appear on the door in one of the KPA’s trailers depending on the camera angle, on Awakening – Mine).
- Fixed an issue where the high capacity ammo would not restore after changing to an easier difficulty.
- Also fixed an issue that caused guns to sound different depending on the firing mode.
- The first turtle is now visible on low graphic settings on Contact – Island.
- Fixed an issue that caused the ground textures to noticeably change in front of the player.
- Fixed a crash that could occur when loading into Recovery – village after completing Reckoning – Fleet.
- Also fixed the “Replace me ” sphere that were visible in the mountains on Assault – Harbor.
- Fixed the asset for the cabinet in the boss room on Awakening – Mine.
- Fixed some noticeable changes that occurred with the lighting depending on the camera angle on Reckoning – Fleet.
- Also fixed the image on the display that would change depending on the camera angle on Reckoning – Fleet.
- Removed the Open/Close PDA binding option as it is not used for single player (previously used in the original for multiplayer only).
- Improvements made to Nomad’s shadow to be more in line with the Original Crysis on Core – Core.
- Fixed some untextured debris that appeared in the cutscene on Contact.
- Bullets now leave the correct markings when shot at objects such as cars (bullet holes and scorch marks).
- Fixed an issue that prevented players from changing some controls in the menu.
- Fixed an issue that caused frame spikes to occur when entering certain areas.
- Improved the LOD of the house on Recovery – Village.
- Fixed some particle effects that were visible on the turrets during the final boss fight.
- Fixed the low-resolution detail that appear on a signpost on Reckoning – Fleet.
- Also fixed an issue that caused the hair of the Korean soldiers to change colour depending on the camera angle.
- Fixed an issue that resulted in artifacts appearing during the final explosion on Reckoning – Fleet.
- Fixed a bug that caused the fire source to be visible under the floor on Core.
- Improved the visuals of the fire on Core to be more in line with the original.
- Fixed an issue that caused the lamps inside the Korean trailers to not glow.
- Fixed an issue that resulted in not being attacked by the Alien if you slowly moved to the cover of smoke on Core – Core.
- Also fixed an issue to cause the bloom effect on lighting to be too intense.
- Fixed an issue that caused rock to appear in the air on Paradise lost – Ice.
- Fixed an issue that resulted in a significant LOD change when looking at the tank tracks from a close distance.
- Also fixed a bug that caused the ceiling lamps to disappear once shot on Recovery – Village.
- Fixed a flickering shadow artifact that would appear on a truck at the beginning of Paradise lost – Ice.
- Fixed an issue where the Scar pickup model would disappear if stepped on, om Relic – Rescue.
- Improved the texture detail of the incendiary ammo.
- Fixed an issue that cause flare smoke to disappear depending on the camera angle.
- Fixed an issue that caused shadows to blink while using the binoculars depending on your point of view
- Also fixed the missing dust VFX on Awakening – Mines.
- Fixed a crash that could occur if your windows user name was in Persian.
- Fixed the noticeable borders of fog from appearing indoors on Exodus – Sphere.
- Improvements made to the visuals of wheels on trucks. Broken wheels no longer have a black texture.
JJ Crysis je dost zatěžkávající zkouškou pro DLSS, tipuji že to spíš vyšumí než že se jim to povede.stylar píše:A to DLSS 2.0 už slibovali při vydání, já myslel, že nV zjednodušila implementaci, ale asi je to náročný přidat, zrovna u téhle hry mě dost zajímalo jak s tím AI upscalingem to bude vypadat, při vegetaci apod. I když je fakt, že u některých her co slíbila přímo nV, že budou podporovat DLSS tak ho nikdy nedostali, tak se třeba ani nedočkáme