Stránka 105 z 106
Re: AMD Mantle: Low-level Graphics API
Napsal: ned 4. led 2015, 13:10
od Krteq
Dithius píše:jenom v čem měříš ty FPS a CPU v DA:I ??
Pusť ve hře konzoli a napiš "perfoverlay.drawgraph 1" bez uvozovek.
Re: AMD Mantle: Low-level Graphics API
Napsal: ned 4. led 2015, 14:04
od Dithius
tady tohle je v mantle,se všim na uplny full co v menu je k dispozici menu:
oneb1t píše:proste rovinka
https://www.youtube.com/watch?v=rWSluVC6-v4
v idealnim pripade kdyz procesor nebrzdi kartu tak ty linky maj bejt skoro na sobe a zaroven tam nemaj bejt zadny skoky melo by to plynule navazovat i kdyz prijde narocnejsi scena
mi to na sobě leží jak má ne

Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 15. led 2015, 14:17
od Krteq
Steam BETA klient nově podporuje Mantle ve Steam overlay modulu - tedy FPS counter atd.
Re: AMD Mantle: Low-level Graphics API
Napsal: úte 3. úno 2015, 16:45
od nou
Chysta sa prezentacia ku glNext. Ktovie kolko z Mantle nakoniec skonci v glNext.
http://schedule.gdconf.com/session/glne ... d-by-valve
Re: AMD Mantle: Low-level Graphics API
Napsal: úte 3. úno 2015, 16:50
od oneb1t
pro vsechny mantle testery otevrena BF hardline beta
a huddy je peknej kecal rikal ze SDK bude do konce 2014 a mame unor 2015 a furt nic
Re: AMD Mantle: Low-level Graphics API
Napsal: sob 7. úno 2015, 10:11
od Ingamacek
Re: AMD Mantle: Low-level Graphics API
Napsal: stř 11. úno 2015, 00:30
od Ache
Re: AMD Mantle: Low-level Graphics API
Napsal: stř 11. úno 2015, 08:32
od Krteq
Re: AMD Mantle: Low-level Graphics API
Napsal: pon 2. bře 2015, 21:34
od nou
AMD ma tento mesiac uvolnit 450 stranovu prirucku k Mantle a SDK
http://community.amd.com/community/amd- ... -of-mantle
Re: AMD Mantle: Low-level Graphics API
Napsal: pon 2. bře 2015, 22:58
od yuri.cs
nou píše:AMD ma tento mesiac uvolnit 450 stranovu prirucku k Mantle a SDK
Dik, ten link obsahuje vic zajimavych informaci.
//
Krteq - vydělení informací o Khronos Vulkan API do vlastního vlákna
Khronos Vulkan (glNext): Mantle Based Low-Level Graphics API
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 19. bře 2015, 08:07
od nou
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 19. bře 2015, 08:39
od Krteq
Díky za čtení na dlouhý večery, prostuduju

Re: AMD Mantle: Low-level Graphics API
Napsal: stř 1. dub 2015, 23:47
od maltra
Dal som do Thief vlakna vysledky DX11 vs Mantle na APU + 290X + VSR (2560x1440, 3200x1800)
http://pctforum.tyden.cz/viewtopic.php? ... 9#p8806999
Re: AMD Mantle: Low-level Graphics API
Napsal: pon 15. čer 2015, 10:20
od del42sa
It’s my understanding that AMD provided a lot of code from Mantle towards Vulkan and some in the tech industry dub it Mantle 2.0. Why did AMD decide to push so much of its code towards the project?
RH: “Mantle changed the world. Game developers were in great need of a PC graphics API that achieved better control and better hardware performance than what was available. Developers saw how much work they could do per TFLOP on the console, which have always had LL-APIs [Low Level APIs – editor], and greatly desired something like that on the PC. They went around to every GPU vendor, but AMD answered the call and delivered the solution—Mantle—many months ahead of anything like it. Mantle was in development and launched for over three years before another contemporary appeared.
It had been a stated goal of ours to transform Mantle into an industry standard, or spawn a set of standards that behaved like Mantle. With our contribution of Mantle to the Khronos Group, we achieved both goals. Now, Vulkan certainly builds on Mantle and extends it to hardware and operating systems that Mantle never supported. The Khronos Group has worked very hard to make Vulkan a uniquely powerful API, and AMD cannot take credit for what has been done there beyond our contribution to jumpstart the effort. But we are proud that they saw the value of our work and agreed that Mantle was the right foundation.
“Despite inaccurate reports to the contrary, Mantle also lives on and is evolving as a standalone API. For example, it’s the hidden nucleus of our LiquidVR project. Fast, responsive and interoperable virtual reality is the new frontier of our industry, just as the draw call was in 2013/2014, and we’re putting significant effort behind establishing ourselves as the go-to platform for VR in both hard- and software. We are also continuing our discussions with multiple vendors on utilizing Mantle as an innovation platform for select partners with custom needs, though I can’t say much more than that at this time.”
http://www.redgamingtech.com/amd-exclus ... t-hallock/
Re: Khronos Vulkan (glNext): Mantle Based Low-Level Graphics
Napsal: stř 2. bře 2016, 22:14
od oneb1t
peknej test z 390tky
https://www.youtube.com/watch?v=m5GJ5K4t8Qo
sice to neni uplne 100% srovnatelny ale prece jen je tam videt ze v prumeru mu mantle v mutlaku pomaha k lepsimu vysledku
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 3. bře 2016, 20:00
od DOC_ZENITH
Srovnání o ničem testovat mantle vs AMD DX11 driver. To se ve všech mantle testech ukázalo jako zavádějící a většina výsledků byla pouze o tom že jejich DX11 je tak strašné. Zkuste proti tomu postavit nv s jejich DX11 driverem že...
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 3. bře 2016, 20:49
od oneb1t
to neni pravda AMD dorovnava nvidii pod DX11 driverem
test mas treba tady
https://tpucdn.com/reviews/MSI/R9_390X_ ... 0_1080.gif
takze ten vykon co vidis je tam navic i oproti nvidii
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 3. bře 2016, 20:55
od DOC_ZENITH
V průměrnym FPS? O tom je snad manlte? dobové testy ihmo jasně ukázaly realitzu, ty roky zpět je už nebudu dohledávat ale sorvnávat mantle vs DX11 oboje na Radeonu je prostě úsměvné.
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 3. bře 2016, 21:25
od oneb1t
jenze tohle jsou aktualni testy

a to je ten rozdil
Re: AMD Mantle: Low-level Graphics API
Napsal: čtv 3. bře 2016, 21:28
od webwalker
@
DOC_ZENITH: Jaké dobové testy? Co jako ukázaly? Raději to vyhledej
