ten DX11 multithread je nějaký slabý, tam by mělo být cca 5 - 6 mil Draw Calls/sspajdr píše:Tak prubnuto při 1920x1080 .:
DirectX 11 single-thread - 2 590 745 Draw calls per second
DirectX 11 multi-thread - 2 185 836 Draw calls per second
DirectX 12 - 18 608 890 Draw calls per second
Vulkan - 20 665 511 Draw calls per second
Khronos Vulkan (glNext) - info a vše okolo
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Re: Khronos Vulkan (glNext) - info a vše okolo
"The more you buy, the more you save" AI everywhere - Nvidia CEO at Computex 2023 https://www.youtube.com/watch?v=FhlE3m1trM4
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
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Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
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Re: Khronos Vulkan (glNext) - info a vše okolo
Quake Champions dostane podporu Vulkan API
id Software Readies Quake Champions with Vulkan Support and Ryzen Optimization
id Software Readies Quake Champions with Vulkan Support and Ryzen Optimization
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Re: Khronos Vulkan (glNext) - info a vše okolo
Krteq,porad ako dostanem do systemu Vulkan 1.0.26.0
viem ho tam dostat len nainstalovanim stareho crimsonu..chcem ale najnovsi
viem ho tam dostat len nainstalovanim stareho crimsonu..chcem ale najnovsi
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Re: Khronos Vulkan (glNext) - info a vše okolo
S revizí OpenCL 2.2 začíná Khronos s "integrací" OpenCL do Vulkan API

Khronos Releases OpenCL 2.2 With SPIR-V 1.2Khronos píše:“By finalizing OpenCL 2.2, Khronos has delivered on its promise to make C++ a first-class kernel language in the OpenCL standard,” said Neil Trevett, OpenCL chair and Khronos president. “The OpenCL working group is now free to continue its work with SYCL, to converge the power of single source parallel C++ programming with standard ISO C++, and to explore new markets and opportunities for OpenCL — such as embedded vision and inferencing. We are also working to converge with, and leverage, the Khronos Vulkan API — merging advanced graphics and compute into a single API.”
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Re: Khronos Vulkan (glNext) - info a vše okolo
To je vyborna sprava pretoze to konecne donuti nVidiu poriadne podporovat OpenCL
- Krteq
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Re: Khronos Vulkan (glNext) - info a vše okolo
CryEngine s verzí 5.4 přidává podporu Vulkan API
CryEngine.com: New Push Coming to GitHub - CE 5.4 Sneak PeekVulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July.
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Re: Khronos Vulkan (glNext) - info a vše okolo
Vulkan 1.0.53 pridava nove extension
VK_AMD_gpu_shader_int16, VK_EXT_blend_operation_advanced, VK_EXT_sampler_filter_minmax, and VK_NV_framebuffer_mixed_samples
http://www.phoronix.com/scan.php?page=n ... 3-Released
VK_AMD_gpu_shader_int16, VK_EXT_blend_operation_advanced, VK_EXT_sampler_filter_minmax, and VK_NV_framebuffer_mixed_samples
http://www.phoronix.com/scan.php?page=n ... 3-Released
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Re: Khronos Vulkan (glNext) - info a vše okolo
Test Serious Sam 3: BFE s pridanou podporou Vulkanu http://www.phoronix.com/scan.php?page=a ... lkan&num=1
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Re: Khronos Vulkan (glNext) - info a vše okolo
"video není dostupne."
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Re: Khronos Vulkan (glNext) - info a vše okolo
Druhe video. Vulkan je az neskor https://www.youtube.com/watch?v=yqalQSAdxb8
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Re: Khronos Vulkan (glNext) - info a vše okolo
AMD uvolnilo DX12/Vulkan profiler http://gpuopen.com/radeon-gpu-profiler-1-0/
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Re: Khronos Vulkan (glNext) - info a vše okolo
Bude Vulkan podporovat multiGPU ? Nebo podporuje ? Naposled jsem zkousel DOOM a tam Vulkan SLI nepodporoval a prinos na jedne GPU 1080Ti byl cca 10-15 fps ve 4k, asi 170 fps vs 185 fps. Pri takovehlem fps k nicemu a prepnul jsem to zpet na opengl a SLI. Ale chápu, že nekomu tech 15 fps vytrhne trn z paty. Preci jen 30 vs 45 je super. A hitman ? ve 4k dx11-50 fps, dx12-70, dx12SLI-120fps. Ale na hranici hratelnosti jakekoliv fps navic vzdy potesi.
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Re: Khronos Vulkan (glNext) - info a vše okolo
Od multiGPU se obecne v poslednich letech spis ustupuje, takze na zlepseni bych moc nesazel... ani ve Vulkanu, ani nikde jinde.
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Re: Khronos Vulkan (glNext) - info a vše okolo
Vulkan aj DX12 multiGPU podporuju. Ale podporu musia naprogramovat vyvojary hry. Teda bud explicitne striedat GPU pri renderingu a teda implementovat AFR alebo renderovat obraz pol na pol a teda SFR.
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Re: Khronos Vulkan (glNext) - info a vše okolo
aha, díky za info, Nou 

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Re: Khronos Vulkan (glNext) - info a vše okolo
Major v2.4 Update, Free DLC, and Vulkan Support for Ashes of the Singularity: Escalation Coming on Aug. 24
Ashes of the Singularity was one of the first DirectX 12 games. With this update for Escalation, the game continues to bring cutting edge technology to its players by adding support for Vulkan, a graphics rendering API that can improve Operating System compatibility and performance. For those on Windows 7 and 8, we recommend benchmarking Vulkan compared to DX11 and seeing what offers better performance. This is our first step for Vulkan support, we will be continuing to optimize and improve compatibility with future releases.
http://steamcommunity.com/games/507490/ ... 8913632101
Ashes of the Singularity was one of the first DirectX 12 games. With this update for Escalation, the game continues to bring cutting edge technology to its players by adding support for Vulkan, a graphics rendering API that can improve Operating System compatibility and performance. For those on Windows 7 and 8, we recommend benchmarking Vulkan compared to DX11 and seeing what offers better performance. This is our first step for Vulkan support, we will be continuing to optimize and improve compatibility with future releases.
http://steamcommunity.com/games/507490/ ... 8913632101
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Re: Khronos Vulkan (glNext) - info a vše okolo
Celkem zajímavé jak se pořád častěji používá compute pro čím dál tím víc věcí... že by Tim Sweeney měl s tím SW renderingem přeci jen pravdu?
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