Napsal: úte 8. črc 2008, 12:26
No konecne test. Skoda, ze k tomu nedali i vysledky bez PhysX.
Diskuze o hardware, software a overclockingu
https://forum.pctuning.cz/

Download links:Memory test software Video Memory stress Test updated to support CUDA.
Very carefully the memory detection software, can also be used to check the stability of memory overclocking, suspect that the memory cards of the players.

Jenže tohle není GoW nebo UE 3, tohle je ukázka technologii Unreal eginu 3.5 a ukázky jsou vytvořené v GoW 1. O konzolích toho příliš nevím, ale před nedávnem vyšli ukázky z Jedi hry (Xbox360 - z produkce LucasArts) a ta využívala fyziku...Krteq píše:Ne, hra GoW2 je primárně určena pro konzole, kde budeš "PhysX capable" HW težko hledat. Jinak Unreal Technology 3 engine bohužel PhysX nativně nevyužívá, pouze ve speciálně vytvořených mapách (Lighthouse a Tornado).
Unreal engine 3.5 neexistuje. Dostupné verze jsou 2, 2.5, 2X a 3 (viz.: http://www.unrealtechnology.com/). Ten odkaz na YouTube co jsi postoval ukazuje Technology Demo Gears of War 2.Bucho95 píše:Jenže tohle není GoW nebo UE 3, tohle je ukázka technologii Unreal eginu 3.5 a ukázky jsou vytvořené v GoW 1...
Ta hra se jmenuje Star Wars: The Force Unleashed a pro "fyziku" využívá HAVOK engine. Tudíž nepotřebuje "PhysX capable" HW.Bucho95 píše:...O konzolích toho příliš nevím, ale před nedávnem vyšli ukázky z Jedi hry (Xbox360 - z produkce LucasArts) a ta využívala fyziku...
viz.: Wikipedia.org a LucasArts.comWikipedia píše:...The game is based around LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainment's "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion's Euphoria for character animation and artificial intelligence. LucasArts' programmers had to overcome technical hurdles to get Havok-, DMM- and Euphoria-coded components to interact. Developers also had to strike a balance between realistic and entertaining physics...
Ok s tou konzolí máš asi pravdu, jenže To byl opravdu Unreal engine 3.5. (třeba info tady http://games.tiscali.cz/news/news.asp?id=26733 - v jedný chvíli je jasně slyšet jak říká : "takhle by vypadali GoW kdybychom jí vypustili dneska - v tý chvíli ještě lidi netušili , že bude GoW2 ) Před nedávnem jsem viděl celou stopáž a tam epic mluvil 10 min o Unreal Engine 3, pak ředstavil 3,5 a až na poslední minutu, těsně před koncem show vypustil trailer na GoW2....To že to nějakej blb špatně pojmenoval je mi jedno. Já se snažím zjistit jestli je to PhysX a ty se tu zatím chováš jak nějakej fanatik.Krteq píše:...
http://www.unrealtechnology.com/feature ... ef=physics
- The Unreal Physics system features:
- Powered by NVIDIA PhysX.
- Rigid body physics system supporting player interaction with physical game objects, ragdoll character animation, complex vehicles, and dismemberable objects.
- Cloth simulation.
- Soft body simulation.
- 'Physical Material' system that allows per-object or per-surface properties such as friction, sounds and effects.
- Physics-driven sound.
- Fully integrated support for physics-based vehicles, including player control, AI, and networking.
- Gameplay-driven physical animation – capable of driving physics based on animation, and blending the results in many ways.
- Unreal PhAT, the visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
- Fracture tool in UnrealEd allows you to take a mesh and break it into pieces.
PhysX driver updates will be a regular (quoted monthly) feature and future games that include PhysX are touted to include the much anticipated Mirrors Edge.
We can't complain really though, the drivers are a huge free update to all owners of Nvidia 8-series and 9-series cards, unlike other companies *cough*Apple*cough* that would charge for it.
The current driver will work with only one GPU currently, although that includes iterations of SLI since the driver sees multiple cards as one. In this respect it will automatically balance graphical and physics data depending on what the game requires - this will hinder your frame rate a little, but it should make other factors look and feel a little more realistic (NB: "should").
Future driver releases will allow assigning of PhysX to a separate GPU - so if you upgrade from a GeForce 8800 GT to GTX 260 for example, the GT can work on PhysX data only. We double checked and you do not need an SLI board to do this - just one with multiple PCI-Express slots - great news for those with X38, P45 or even P35 boards - we can't imagine PhysX needs that much bandwidth if previous hardware used a PCI interface!
Tak to je naprostá bomba: při upgradu z 8800GT např. na GTX 280 si můžete nechat v PC tu 8800GT jen pro PhysX. Není potřeba SLI, tzn ani chipset Nvidie. Well done Nvidia CorporationShit píše:http://www.bit-tech.net/news/2008/07/29 ... -shortly/1PhysX driver updates will be a regular (quoted monthly) feature and future games that include PhysX are touted to include the much anticipated Mirrors Edge.
We can't complain really though, the drivers are a huge free update to all owners of Nvidia 8-series and 9-series cards, unlike other companies *cough*Apple*cough* that would charge for it.
The current driver will work with only one GPU currently, although that includes iterations of SLI since the driver sees multiple cards as one. In this respect it will automatically balance graphical and physics data depending on what the game requires - this will hinder your frame rate a little, but it should make other factors look and feel a little more realistic (NB: "should").
Future driver releases will allow assigning of PhysX to a separate GPU - so if you upgrade from a GeForce 8800 GT to GTX 260 for example, the GT can work on PhysX data only. We double checked and you do not need an SLI board to do this - just one with multiple PCI-Express slots - great news for those with X38, P45 or even P35 boards - we can't imagine PhysX needs that much bandwidth if previous hardware used a PCI interface!
Že by tohle byl ten "BIG BANG 2"?Shit píše:...
Čteš moje myšlenky.Krteq píše:Že by tohle byl ten "BIG BANG 2"?Shit píše:...
Nemělo by... Ale jak říkám: "Moje spekulace" - nemusí to být realita.Bucho95 píše:...nebude trpět věcmi jako micro-shuttering...
Nebude, micro-stuttering je záležitostí pouze multi-GPU řešení (SLI/CF) a tohle by podle všeho mělo fungovat na samostatné kartě (bude to fungovat jako původní přídavná Ageia PhysX). Pokud máš/budeš mít SLI/CF, tak se micro-stutteringu jen tak nezbavíš.Bucho95 píše:...snad to nebude trpět věcmi jako micro-shuttering apod
...Future driver releases will allow assigning of PhysX to a separate GPU...