Stránka 48 z 68

Re: Doom 3

Napsal: ned 15. úno 2009, 13:08
od rostaxx
asi handjob a blowjob ...beztak keca :D jenom honi kladu a ne dela mod ...

Re: Doom 3

Napsal: stř 15. dub 2009, 17:06
od HEAD
Hm tak to vypada, ze ten gx2 mod nikdy nevyjde.Uz to sou 4 mesice a porad nic.Nevite o podobnym modu co razantne vylepsuje grafiku?Existuje vubec neco podobnyho?Protoze ten gx2 vypada proste perfekne a chtel bych neco podobnyho.

Re: Doom 3

Napsal: stř 15. dub 2009, 17:09
od rostaxx
koukni na filefront.com je jich tam spousta ...

Re: Doom 3

Napsal: stř 15. dub 2009, 17:18
od HEAD
Tam neni zadnej podobnej mod.Tam sou jen mody trosku zlepsujci grafiku a clovek si zlepseni skoro vubec nevsimne.Kdyz sem videl poprve gx2 neveril sem svim ocim.Je to proste o nekolik trid(a generaci) lepsi grafika.
Nic podobnyho jako gx2 teda neni?

Re: Doom 3

Napsal: stř 15. dub 2009, 23:33
od HEAD

Re: Doom 3

Napsal: čtv 16. dub 2009, 20:23
od rostaxx
sem ti to rikal,uz sem te chtel zprdnou ze neumis heldat a ses lepej ...prej to nejni skoro poznat :DDDDDDDDDDDDDD
EDIT toto je lepsi http://doom3.filefront.com/file/Extreme ... _Mod;60626

Re: Doom 3

Napsal: pát 17. dub 2009, 16:38
od HEAD
Stahnul sem si ten extrem quality mod + 1024x1024 textury http://doom3.filefront.com/file/HighRes ... s_D3;89019 a podarilo se mi to rozbehnout najednou.Vypada to proste neuveritelne rozdil oproti zakladnimu doom 3 je obrovskej(to se snad ani neda srovnavat je to o nekolik generaci lepsi)
A porad se to celkem slusne hybe-1280x1024 8xq AA+16AF ultra detaily a demo1 mi dava 75fps :) .
EDIT:Jeste pridam screen jak to vypada.Skoda, ze mi s tim modem blbnou screenshoty a v levim dolnim rohu je nejakej ctverec :roll: .Nechapu proc to tak je.Kazdopadne ta hra vypada fakt uzasne a taky je o hodne vic tezka.Vojaci vydrzej o hodne vic a staci 1 rana z blizka z brokovnice a ste tuhy i kdyz ste meli plny HP a armor na 2 obtiznost.
Obrázek

Re: Doom 3

Napsal: čtv 23. dub 2009, 19:08
od Daveedek
Zdarec potreboval bych poradit... Mam vistu 64bit a kdyz sem nainstaloval doom tak neslo ukladat nastaveni -> patch 1.3 zadna zmena tak sem stahl datadisk -> ani to nespustim hodi to chybu

Kód: Vybrat vše

DOOM 1.3.1302 win-x86 May 12 2005 10:40:52
2999 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
-352321280 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {66580972-6ED0-4623-8AE2-EDBD1CF847C2} Atheros AR8121/AR8113 PCI-E Ethernet Controller - 94.113.49.61/255.255.252.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 D:\DOOM 3\base\game00.pk4 with checksum 0x29cdb978
Loaded pk4 D:\DOOM 3\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 D:\DOOM 3\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 D:\DOOM 3\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 D:\DOOM 3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 D:\DOOM 3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 D:\DOOM 3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 D:\DOOM 3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 D:\DOOM 3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 D:\DOOM 3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 D:\DOOM 3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 D:\DOOM 3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 D:\DOOM 3\base\pak008.pk4 with checksum 0x23ae5993
Loaded pk4 D:\DOOM 3\d3xp\game00.pk4 with checksum 0xb8125946
Loaded pk4 D:\DOOM 3\d3xp\game01.pk4 with checksum 0x503a85a9
Loaded pk4 D:\DOOM 3\d3xp\game02.pk4 with checksum 0xdc3fd4de
Loaded pk4 D:\DOOM 3\d3xp\game03.pk4 with checksum 0xb8730644
Loaded pk4 D:\DOOM 3\d3xp\pak000.pk4 with checksum 0x3003a1eb
Loaded pk4 D:\DOOM 3\d3xp\pak001.pk4 with checksum 0x38a5e7d5
Current search path:
D:\DOOM 3/d3xp
D:\DOOM 3\d3xp\pak001.pk4 (24 files)
D:\DOOM 3\d3xp\pak000.pk4 (5186 files)
D:\DOOM 3\d3xp\game03.pk4 (2 files)
D:\DOOM 3\d3xp\game02.pk4 (2 files)
D:\DOOM 3\d3xp\game01.pk4 (2 files)
D:\DOOM 3\d3xp\game00.pk4 (2 files)
D:\DOOM 3/base
D:\DOOM 3\base\pak008.pk4 (3 files)
D:\DOOM 3\base\pak007.pk4 (38 files)
D:\DOOM 3\base\pak006.pk4 (48 files)
D:\DOOM 3\base\pak005.pk4 (63 files)
D:\DOOM 3\base\pak004.pk4 (5137 files)
D:\DOOM 3\base\pak003.pk4 (4676 files)
D:\DOOM 3\base\pak002.pk4 (6120 files)
D:\DOOM 3\base\pak001.pk4 (8972 files)
D:\DOOM 3\base\pak000.pk4 (2698 files)
D:\DOOM 3\base\game03.pk4 (2 files)
D:\DOOM 3\base\game02.pk4 (2 files)
D:\DOOM 3\base\game01.pk4 (2 files)
D:\DOOM 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/d3xpmp.mtr, line 200: material 'models/characters/player/arm2_invis' previously defined at materials/characters.mtr:1807
WARNING: file materials/d3xppatrick.mtr, line 404: material 'models/mapobjects/ruins/balcony_c2_filter' previously defined at materials/d3xppatrick.mtr:354
WARNING: file materials/models_characters.mtr, line 324: material 'models/characters/common/mcneilrightgreen' previously defined at materials/char_common2.mtr:1
WARNING: file materials/models_characters.mtr, line 337: material 'models/characters/common/mcneilleftgreen' previously defined at materials/char_common2.mtr:15
WARNING: file materials/object.mtr, line 1132: material 'textures/object/a_tecpipe1yel' previously defined at materials/d3xpobject.mtr:7
WARNING: file materials/object.mtr, line 1140: material 'textures/object/a_tecpipe1red' previously defined at materials/d3xpobject.mtr:1
WARNING: file materials/object.mtr, line 1148: material 'textures/object/a_tecpipe2blu' previously defined at materials/d3xpobject.mtr:15
WARNING: file materials/object.mtr, line 1156: material 'textures/object/a_tecpipe2grn' previously defined at materials/d3xpobject.mtr:23
WARNING: file materials/object.mtr, line 1164: material 'textures/object/a_tecpipe2sil' previously defined at materials/d3xpobject.mtr:31
WARNING: file materials/patrick_d3ex.mtr, line 33: material 'textures/base_wall/a_lfwall15_' previously defined at materials/d3xppatrick.mtr:2
WARNING: file materials/patrick_d3ex.mtr, line 52: material 'textures/sfx/water' previously defined at materials/d3xppatrick.mtr:14
WARNING: file materials/patrick_d3ex.mtr, line 901: material 'textures/caves/pbricks5' previously defined at materials/patrick_d3ex.mtr:810
WARNING: file materials/patricktest.mtr, line 3062: material 'textures/hell/bacteria_1_d' previously defined at materials/patrick_d3ex.mtr:461
WARNING: file materials/patricktest.mtr, line 3092: material 'textures/hell/bacteria_2_d' previously defined at materials/patrick_d3ex.mtr:492
WARNING: file materials/patricktest.mtr, line 3122: material 'textures/hell/bacteria_3_d' previously defined at materials/patrick_d3ex.mtr:522
WARNING: file materials/patricktest.mtr, line 3151: material 'textures/hell/bacteria_4' previously defined at materials/patrick_d3ex.mtr:552
WARNING: file materials/patricktest.mtr, line 3179: material 'textures/hell/bacteria_5' previously defined at materials/patrick_d3ex.mtr:581
WARNING: file materials/patricktest.mtr, line 3209: material 'textures/hell/bacteria_6' previously defined at materials/patrick_d3ex.mtr:609
WARNING: file materials/patricktest.mtr, line 3239: material 'textures/hell/burnedfly' previously defined at materials/patrick_d3ex.mtr:639
WARNING: file sound/d3xp.sndshd, line 24: sound 'teleport_in' previously defined at sound/actions.sndshd:535
WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24
WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34
WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44
WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54
WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64
WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74
WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84
WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94
WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
6257 strings read from strings/english001.lang
6351 strings read from strings/englishctf.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
5206 strings read from strings/english.lang
6257 strings read from strings/english001.lang
6351 strings read from strings/englishctf.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: D:\DOOM 3\d3xp\game03.pk4/gamex86.dll
copy gamex86.dll to D:\DOOM 3\d3xp\gamex86.dll
ERROR: LoadLibrary 'D:\DOOM 3\d3xp\gamex86.dll' wants to load 'D:\DOOM3~1\d3xp\gamex86.dll'
3 22 640 480
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
couldn't load game dynamic library
nevite nekdo jak to vyresit? mod pro kompatibilitu s xp sem zkousel... dekuj moc za rady

Re: Doom 3

Napsal: čtv 23. dub 2009, 20:02
od Wuuduu
Daveedek píše:...sem stahl datadisk...
:arrow: ??? :!:

Re: Doom 3

Napsal: čtv 30. dub 2009, 15:26
od HEAD
Tak tohle nechapu.Vymenil sem 8800gts za 4770 a misto po podlaze chodim najednou po strope!!!
Totalni silenost co se to deje.
Kouknete na screenshoty
ObrázekObrázek

Re: Doom 3

Napsal: čtv 30. dub 2009, 16:12
od slaava
reinstal hry (nebo systemu) jsi delal? nemas nejaky texture packy? v nekterych jsou totiz configy jak pro nvidii tak pro ati v necem jiny, jestli by to bylo treba tim...

Re: Doom 3

Napsal: čtv 30. dub 2009, 16:15
od rostaxx
zkusj ian ovladace nebo zkontroluj jestli nemas v ovladacich otoceny obraz :D docela funny bug :D

Re: Doom 3

Napsal: čtv 30. dub 2009, 16:29
od Swat
Přechod z GeForce na ATi rozhodně potřebuje čistej reinstal Woken,dej poslední drivery ke všemu a musí to valit.

Re: Doom 3

Napsal: čtv 30. dub 2009, 16:55
od HEAD
Ovladace tezko vyzkousim jiny, protoze na 4770 zadny(krome tech na cd) nejdou.Texture packy mam, ale tim to snad nebude.Zkusim to cely preinstalovat.

Re: Doom 3

Napsal: pát 8. led 2010, 07:53
od kotas
Nevím, jestli to tady někde už bylo, přiznám se že se mi nechtělo listovat.. :|
Na hru Doom 3 doporučuji tenhle web: http://doom3.filefront.com/files/;4071
- Obsahuje plno midifikací, všemožných vylepšení, map..

Silně doporučuji grafickou- úpravu Extreme Quality Mod (1.0):
http://doom3.filefront.com/file/Extreme ... _Mod;60625
+
k tomu úpravu všech zvuků, komu se "plechovej" zvuk ve hře nelíbí- Zakyrus Ultra-Scary Sound Mod (v1.0):
http://doom3.filefront.com/file/Zakyrus ... _Mod;83448

Re: Doom 3

Napsal: pát 8. led 2010, 07:54
od kotas
HEAD píše:Tak tohle nechapu.Vymenil sem 8800gts za 4770 a misto po podlaze chodim najednou po strope!!!
Totalni silenost co se to deje.
V nastavení camera view nebo tak nějak - dát na disabled, měl jsem vždy tenhle problém, když jsem hrál Doom 3 s modifikací NewDoom..a dělá to jenom u ATi karet, taky mám ATi, ale o tom se nikde moc nepíše :)

Re: Doom 3

Napsal: pát 8. led 2010, 13:15
od Weightlifter
Ten mod jsem chtěl, ale nikdy se mi to nepodařilo nainstalovat

Re: Doom 3

Napsal: pát 8. led 2010, 13:58
od kotas
Weightlifter píše:Ten mod jsem chtěl, ale nikdy se mi to nepodařilo nainstalovat
Všude je i návod, tak nechápu jak ti nemohl jít. ;-) Mimochodem jen nakopíruješ soubory do BASE a d3xp - nic se nepřepisuje, podle návodu zkopíruješ jeden soubor do BASE\glprogs - podle toho, jestli máš ATi nebo nVidia. Ke všem těmhle modům je vyžadován patch 1.3, 1.3.1.

Re: Doom 3

Napsal: pát 8. led 2010, 18:02
od Weightlifter
Říkám mi to prostě nejelo, špatně se to zobrazovalo, všelijakýma barvama a když sem vypnul special effects tak to zase vypadalo jako normální Doom
Nahoď tu aspoň screeny jak to vypadá

Re: Doom 3

Napsal: úte 12. led 2010, 18:57
od HEAD
Neznate neco podobnyho jako new doom3 i pro datadisk?
Sem koukal na obrazky a vypada to neuveritelne. :)
http://doom3.filefront.com/file/NewDoom3_v10;104571