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RadeonPro - Info a vše okolo
Napsal: úte 17. srp 2010, 17:22
od HEAD
Nasel sem peknej programek pro ATi karty.Je to neco jako Nhancer u NV.
Umoznuje si detailne nastavit profil u kazde hry a pripadne vynutit AA u her, ktere to normalne nepodporuji.
U crossfire si navic muzete u kazde hry nastavit zpusob renderovani(AFR a asi dalsi 4).
http://www.radeonpro.info/
Re: Radeonpro
Napsal: sob 11. zář 2010, 16:58
od Mayhem(cz)
Tento prográmek mužu jen doporučit.Nechápu proč už neni integrován přímo v catalystech...
Re: RadeonPro
Napsal: ned 11. lis 2012, 15:35
od Krteq
Japamd se opět vrátil k projektu a vydál další Preview verzi
japamd píše:Update incoming, I'll upload the installer later tonight and will post here when it's ready.
The changes are below, bold text indicates added/changed/removed features.
The new movie capture feature works with D3D9/10/10.1/11 on 32 and 64-bit games. OpenGL implementation is still pending. Bear in mind that it's very experimental at this time and can have lots of bugs or may be inconsistent depending on hardware specs.
FXAA can now be applied to OpenGL games too. SMAA on OpenGL is still pending.
About Windows 8, just install the preview using an admin account (the installer will ask for admin rights now). The program itself can be used with a non-admin account.
As I've posted before, the other fixes/changes from previous preview are below:
- The almighty bug that was messing with profiles is finally fixed
- DirectX 9 OSD fonts is being rendered as expected (now looks the same across supported platforms)
- FXAA support for OpenGL games/apps (SMAA is half-way)
- FPS counter (the yellowish one) is back and now displays up to 9999 FPS
- OSD code is more system memory friendly (no more constant allocations for its vertex buffers which in turn reduces some stuttering observed in a few games)
- Better 64-bit compatibility: RP now works with FRAPS and media players like MPC-HC and VLC
- Lots of fixes for OpenGL
- Better hardware detection that might fix some cases where RP controls are not available (Windows 8 or custom boards like Asus Matrix, mobile chips etc.)
Updates
-------
xx/xx/2012 - New build 1.1.1.0
- New: Added support for 64-bit applications
- New: Improved hardware detection
- New: Improved Windows 8 compatibility
- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- Removed: SVG file creation at benchmark finish
- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
- Removed: alternate AMD Radeon logo
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
-- Vsync is a bit broken in DirectX 9 for 64-bit apps
-- DFC/DVC may not work as expected in OpenGL apps
-- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate]
Stahujte: RadeonPro Preview (v. 1.1.1.0)
Re: RadeonPro - Info a vše okolo
Napsal: pon 12. lis 2012, 16:11
od Krteq
V dalším Preview buildu je obsažena podpora pro
SweetFX shader injector

Odkaz pro stažení je totožný s předchozím postem.
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 game running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration.
//Stačí stáhnout poslední verzi SweetFX, rozbalit do složky, v hlavním nastavení potom definovat umístění a v RadeonPro pak jen stačí zatrhnout jako efekty se mají použít + lze nastavení efektů různě modifikovat

Re: RadeonPro - Info a vše okolo
Napsal: ned 18. lis 2012, 17:55
od Krteq
Tak v další verzi připravuje japamd podporu pro vynucení SSAO/HBAO ve hře (obdobně jako přes nV CP), zatím pouze pro DX9 hry/enginy.
Re: RadeonPro - Info a vše okolo
Napsal: pon 10. pro 2012, 11:36
od Krteq
Nový build s podporou vynucení SSAO (zatím pouze HBAO algoritmus), podporou Win 8, Dynamic V-sync atd.

Updates
-------
xx/xx/2012 - New build 1.1.1.0
- New: Added support for 64-bit applications
- New: Improved hardware detection
- New: Improved Windows 8 compatibility
- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion (RadeonPro currently supports Horizon Based Ambient Occlusion - HBAO, different algorithms might be added in future), RadeonPro ships with a small list of supported games (see Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration.
- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- Removed: SVG file creation at benchmark finish
- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
- Removed: alternate AMD Radeon logo
Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
- Vsync is a bit broken in DirectX 9 for 64-bit apps
- DFC/DVC may not work as expected in OpenGL apps
- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate
Screenshoty s vynuceným SSAO ve hrách ->
RadeonPro SSAO screenshots
Stahujte: RadeonPro Preview (v. 1.1.1.0)
Re: RadeonPro - Info a vše okolo
Napsal: čtv 20. pro 2012, 11:43
od Krteq
Další build (19.12.2012) s vylepšenou podporou SSAO (HBAO + Volumetric AO) atd.
12/19/2012 - New build 1.1.1.0
- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro
- New: Improved compatibility with Uplay and Origin overlay modules
- New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)
- Ambient Occlusion support list (DirectX 9 only when API omitted)
- 2K Sports NBA 2K11
- 2K Sports NBA 2K13
- Alan Wake
- Aliens vs Predator (DX9/DX11)
- Assassin's Creed Brotherhood
- Batman Arkham Asylum
- Batman Arkham City (DX9/DX11)
- Bioshock (DX9/DX10)
- Bioshock 2 (DX9/DX10)
- Blades of Time
- BLUR
- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)
- Bulletstorm
- James Bond 007 - Blood Stone
- Call of Duty 2
- Call of Duty: BlackOps
- Colin McRae DiRT
- Darksiders
- Darksiders II
- Dead Space
- Dead Space 2
- Devil May Cry 4
- Diablo III
- DiRT 2 (DX9/DX11 - only works with AA 0x)
- Dishonored
- Dragon Age II (DX11)
- F.3.A.R. (DX11)
- F.E.A.R.
- Formula One 2012 (DX11)
- FIFA 2012
- FIFA 2013
- Grand Theft Auto IV
- Hard Reset
- Ice Age 4
- Mass Effect 3
- Need for Speed Hot Pursuit
- Need for Speed Most Wanted (DX10)
- Of Orcs and Men
- Racedriver GRID
- rFactor
- S.T.A.L.K.E.R. Shadow of Chernobyl
- Sonic Adventure 2
- Sonic Generations
- Street Fighter IV
- Street Fighter X Tekken
- The Amazing Spider-Man
- The Elder Scrolls V: Skyrim
- Tomb Raider Anniversary
- Tomb Raider Underworld
- Trine
Stahujte: RadeonPro Preview (v. 1.1.1.0)
Re: RadeonPro - Info a vše okolo
Napsal: pát 21. pro 2012, 14:02
od elcrys
To stojí za vyzkoušení - tím bych se mohl zbavit otřesného Catalyst Control Center. Léta jsem používal výborný ATI Tray Tools, který už bohužel není ve vývoji a přechod na CCC u nového PC nebyl zrovna krokem kupředu.
Re: RadeonPro - Info a vše okolo
Napsal: pát 21. pro 2012, 15:27
od Riku
No není to špatný na něco, ale to implementovaný SMAA i FXAA strašně rozmazává obraz i na ultra kvalitu.
SMAA přes sweet FX nebo injector je krásně ostrý.
Re: RadeonPro - Info a vše okolo
Napsal: pát 21. pro 2012, 18:24
od Krteq
U mě je kvalita SMAA stejná jak přes standalone injector, tak přes RP. Aplikuješ oba filtry naráz? Popř. v jakém nastavení?
Re: RadeonPro - Info a vše okolo
Napsal: sob 22. pro 2012, 21:23
od elcrys
Tak RadeonPro nainstalován, CCC odinstalován a zatím spokojenost. Umí v podstatě vše, co vyžaduji:
- detailní nastavení Direct3D a OpenGL včetně věcí, které standardně modifikovat nejdou (např. Flip Queue Size)
- funkční V-sync (ne jako ten v ovladačích)
- OSD s informacemi o vga, FPS OSD
- taktování
- típání screenshotů
+ spoustu dalších věcí, vše navázané na profily pro grafické aplikace. Z nevýhod bych zmínil nic moc optimalizaci, protože se po startu PC poměrně dlouho spouští a snaží se kontaktovat x serverů. Jinak doufám v bouřlivý rozvoj této aplikace - ne že se na to autor za půl roku vykašle

.
Re: RadeonPro - Info a vše okolo
Napsal: ned 23. pro 2012, 10:41
od Riku
Krteq píše:U mě je kvalita SMAA stejná jak přes standalone injector, tak přes RP. Aplikuješ oba filtry naráz? Popř. v jakém nastavení?
No používám jen jedno právě, třeba v GTA, jsem sweetFX co jsem měl vyndal, nastavil v radeon pro SMAA, kvalitu na ULTRA a mám to rozmazaný, i písmo je mázlý
MLAA nebo FXAA jsem nezapínal
Re: RadeonPro - Info a vše okolo
Napsal: stř 23. led 2013, 11:52
od blekota je boss
nemá někdo zkušenosti s DFC (Dynamic Framerate Control) ? prý to má zamezit stutteringu, ale jaký to má vliv na input lag a tearing?
Re: RadeonPro - Info a vše okolo
Napsal: sob 26. led 2013, 09:54
od kotas
HEAD píše:Nasel sem peknej programek pro ATi karty.Je to neco jako Nhancer u NV.
Umoznuje si detailne nastavit profil u kazde hry a pripadne vynutit AA u her, ktere to normalne nepodporuji....
Když už jsi tady zmínil ten nhancer, tak můžeš mi prosím tě vysvětlit, proč mi nikdy nejde spustit? Normálně stáhnu, nainstaluju, spustím (i jako správce) a nic se neděje, dělalo mi to už i kdysi. Teď mám čistý instal OS včetně všech aktuálních driverů a zkoušel jsem to a je to to samé

Spustím a nic se neděje, nvidia inspector a jiné blbiny mi fachali vždy, ale tohle ne, fakt nevím proč, nepodporuje to snad GTX460 řadu nebo co..........
Re: RadeonPro - Info a vše okolo
Napsal: sob 26. led 2013, 12:35
od Krteq
nhancer nefunguje už od série ovladače 25x.xx kvůli změnám v binárkách.
Stačí použít google, tady to nemá co dělat!

Re: RadeonPro - Info a vše okolo
Napsal: stř 6. úno 2013, 18:26
od myom
nevite, jestli ma nekde nejaky TODO list? jestli bude rozsirovat moznosti OC? Nemam cim na W8 pretaktovavat, kdyz ATT nefunguje (respektive jsem ho za boha nebyl schopny rozchodit). Moznosti ACC jsou omezene a RadeonPro zatim umoznuje jenom v jeho limitech...
Re: RadeonPro - Info a vše okolo
Napsal: stř 6. úno 2013, 18:43
od Krteq
japamd občas něco napíše na blog -
http://www.radeonpro.info/en-US/Blog/, ale lepší je asi sledovat vlákno o vývoji na Guru3D fóru. Sleduju vývoj celkem dost a asi tě nepotěším, v nejbližší době se nechystají změny v OverDrive modulu natožpak s možností OC nad jeho limity

Re: RadeonPro - Info a vše okolo
Napsal: stř 6. úno 2013, 18:48
od myom
mno do zmeny biosu se mi nechce, tak holt mam asi smulu... ale jinak nastroj je to sympaticky. kazdopadne diky za informaci

Re: RadeonPro - Info a vše okolo
Napsal: stř 6. úno 2013, 18:49
od Krteq
Afterburner atp. ti nevoní?
Re: RadeonPro - Info a vše okolo
Napsal: stř 6. úno 2013, 19:23
od myom
nemuzu pres limity... ktere jsou par MHz nad zakladem...