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injectSMAA v1.2 (Subpixel Morphological Antialiasing)

Napsal: stř 30. lis 2011, 07:11
od spajdr
Description
adds "Subpixel Morphological Antialiasing" to an application
is based on "injectFXAA" (written by "some dude")
is supposed to work only with directx 9, directx 10, directx 11, x86 applications
may be incompatible with any other form of antialiasing
SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.

https://sites.google.com/site/mrhaandi/ ... ndi_1.2.7z

v1.2
Add: Configuration file
Change: Internal modularisation
Change: (d3d9) Improved state handling
Fix: (d3d10) Possible memory leak
Fix: (d3d9) Steam overlay via "weird_steam_hack"

http://www.iryoku.com/smaa/

Alternativa k FXAA, podle obrázků to je ostřejší než s použitím FXAA :)

Re: injectSMAA v1.0 (Subpixel Morphological Antialiasing)

Napsal: stř 30. lis 2011, 11:22
od spajdr

Re: injectSMAA v1.0 (Subpixel Morphological Antialiasing)

Napsal: čtv 1. pro 2011, 09:26
od spajdr
v1.1
Fix: (d3d9) GTA4 AlphaTest issue
Fix: (d3d9) GTA4 DepthStencil issue

Re: injectSMAA v1.2 (Subpixel Morphological Antialiasing)

Napsal: pon 12. pro 2011, 14:53
od spajdr
update viz. první post.