GeForce 326.98 OpenGL 4.4 BETA (Fermi or Kepler based ONLY)

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GeForce 326.98 OpenGL 4.4 BETA (Fermi or Kepler based ONLY)

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GeForce 326.98 OpenGL 4.4 BETA Driver Download
http://www.guru3d.com/files_details/gef ... nload.html



This is a developper OpenGL Driver revision 326.98 Windows driver. These provide beta support for OpenGL 4.4 and GLSL 4.40 on capable hardware.
Release notes


You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality:

Quadro Series: K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
GeForce 700 Series: GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 Series: GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 Series: GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 Series: GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405



The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:

For OpenGL 4 capable hardware:

ARB_buffer_storage
ARB_clear_texture
ARB_query_buffer_object

For OpenGL 3 capable hardware:

ARB_enhanced_layouts
ARB_multi_bind
ARB_texture_mirror_clamp_to_edge
ARB_texture_stencil8
ARB_vertex_type_10f_11f_11f_rev

These new ARB extensions are provided, for GeForce 6xx and above capable hardware:

ARB_bindless_texture
ARB_seamless_cubemap_per_texture

For OpenGL 4 capable hardware:

ARB_compute_variable_group_size
ARB_indirect_parameters
ARB_shader_draw_parameters
ARB_shader_group_vote
ARB_sparse_texture

These new NV extensions are provided:

NV_blend_equation_advanced
NV_bindless_multi_draw_indirect
NV_gpu_program5_mem_extended


Additional details:

PhysX-Systemsoftware PhysX_9.13.0604
HD-Audiotreiber 06/16/2013,1.3.26.4
DriverVer 08/26/2013, 9.18.13.2698
Naposledy upravil(a) kotas dne sob 31. srp 2013, 08:24, celkem upraveno 1 x.
GIGABYTE B450M DS3H, AMD Ryzen 7 2700 (8C/16T), 32GB RAM DDR4 (@2933 CL14-14-14-34), Sapphire Pulse RX 5700 XT 8GB/256 bit GDDR6, SSDs CRUCIAL MX500, LCD 32" IIYAMA IPS 2560x1440, HP OMEN 1100 mechanical keyboard, Logitech G402 mouse, Windows 11PRO
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Re: GeForce 326.98 OpenGL 4.4 BETA (Fermi or Kepler based)

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- It was delayed hence why NVIDIA decided to release them as a beta (326.80). I suspect the certified driver will be released next week or, at the latest, the week after that. They will be based on 326.80 though from what I've read with a few extra fixes for outstanding issues
- Why stepping backwards and implementing PhysX_9.13.0604 (326.80 contains the newer build)?
- Same than 326.80 low Gpu usage on BF3, With 326.84 BF run great :/
- definitely slower along with .80 version in company of heroes 2, lost around 5-5-10% from benchmark


- PODLE TOHO CO SE PÍŠE NEMÁ SMYSL ANI JE ZKOUŠET, NAVÍC V 326.80 JE OBSAŽEN NOVĚJŠÍ BUILD VČETNĚ PHYSX :|
GIGABYTE B450M DS3H, AMD Ryzen 7 2700 (8C/16T), 32GB RAM DDR4 (@2933 CL14-14-14-34), Sapphire Pulse RX 5700 XT 8GB/256 bit GDDR6, SSDs CRUCIAL MX500, LCD 32" IIYAMA IPS 2560x1440, HP OMEN 1100 mechanical keyboard, Logitech G402 mouse, Windows 11PRO
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Re: GeForce 326.98 OpenGL 4.4 BETA (Fermi or Kepler based ONLY)

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asik nič moc
práve som ich dotestoval a prakticky všade dole 10% výkonu
pritom predchádzajúce sú ok :|
Intel Ultra 7 265k 5,6/4,9GHz,Apex Z890, 2X24GB 8,73GHz CL40 Corsair, Asus TUF 5090 3.2/34GHz , H2O + Carbide 600Q,SS Noctua Edition, 10TB 850X, Topping D50s + Tilia + T5, StrixPG32UCDP, Fold7, ITX 13700k + 5070Ti + Audinst Hud-Mx2 + THX-M50X
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