Star Swarm Benchmark (Mantle vs DirectX11)
Napsal: čtv 30. led 2014, 19:47
Stiahnute zo Steamu, po instalacii a prvom spusteni je potrebne si vytvorit ucet na Stardocku (nic vazne, par sekundova zalezitost - email, username, password a registration code). Registracny kod si pozriete kliknutim laveho tlacitka na ikonu Star Swarm a vyberom "View CD key". To je vsetko, potom vas to hodi do hlavnej obrazovky:
http://oxidegames.com/
//edit: podla viacerych ludi su vysledky velmi nekonzistentne a to vraj napriec vsetkymi scenami benchmarku (Scenarios). Takze berte zatial vysledky s rezervou, aj ludia z Oxide tvrdia ze je to skor simulacia ako pevny benchmark. Vyskusajte si to pustit viackrat a uvidite ze aj ked sa jedna o rovnaku scenu tak sa to renderuje vzdy inym sposobom, akoby sa test zafixoval vzdy na inu jednotku (tou jednotkou myslim jednu z tych tisicov stihaciek ci co to je).
//edit 2: tak to podla mojich vlastnych merani vyzera ze scena RTS dava velmi konzistentne vysledky, preto ju budem pouzivat pri testovani.
Zostava:
CPU: i7-2600K @ 4.8GHz HT On
GPU: HD 7990 @ default (1000/1500)
OS: Windows 7 Pro SP1 64-bit
Catalyst: 13.12
Vysledok pod DX11: 18.62 fps
Ked vyjde ten Mantle ovladac, otestujem to aj na podtaktovanom CPU, uvidime aky to bude mat dopad na vykon.
Podrobny vysledok vyzera nejako nasledovne:
Star Swarm Benchmark - Version 0.95
01/30/2014 18:36
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17155686400
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Swarm\FrameDump_14_01_30_1836.csv
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2235
Average FPS: 18.62
Average Unit Count: 3694
Maximum Unit Count: 5453
Average Batches/MS: 736.32
Maximum Batches/MS: 947.25
Average Batch Count: 40750
Maximum Batch Count: 165356
http://oxidegames.com/
//edit: podla viacerych ludi su vysledky velmi nekonzistentne a to vraj napriec vsetkymi scenami benchmarku (Scenarios). Takze berte zatial vysledky s rezervou, aj ludia z Oxide tvrdia ze je to skor simulacia ako pevny benchmark. Vyskusajte si to pustit viackrat a uvidite ze aj ked sa jedna o rovnaku scenu tak sa to renderuje vzdy inym sposobom, akoby sa test zafixoval vzdy na inu jednotku (tou jednotkou myslim jednu z tych tisicov stihaciek ci co to je).
//edit 2: tak to podla mojich vlastnych merani vyzera ze scena RTS dava velmi konzistentne vysledky, preto ju budem pouzivat pri testovani.
Zostava:
CPU: i7-2600K @ 4.8GHz HT On
GPU: HD 7990 @ default (1000/1500)
OS: Windows 7 Pro SP1 64-bit
Catalyst: 13.12
Vysledok pod DX11: 18.62 fps
Ked vyjde ten Mantle ovladac, otestujem to aj na podtaktovanom CPU, uvidime aky to bude mat dopad na vykon.
Podrobny vysledok vyzera nejako nasledovne:
Star Swarm Benchmark - Version 0.95
01/30/2014 18:36
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17155686400
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Swarm\FrameDump_14_01_30_1836.csv
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2235
Average FPS: 18.62
Average Unit Count: 3694
Maximum Unit Count: 5453
Average Batches/MS: 736.32
Maximum Batches/MS: 947.25
Average Batch Count: 40750
Maximum Batch Count: 165356