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AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: čtv 3. lis 2016, 22:05
od Krteq
Radeon Software Crimson Edition 16.11.1 Highlights
  • Support For:
    • Call of Duty™: Infinite Warfare
    • Call of Duty™: Modern Warfare Remastered
    New AMD CrossFire profile added for DirectX®11:
    • Titanfall™2
    Fixed Issues
    • AMD XConnect™ Technology will now allow Microsoft Office applications to migrate to iGPU on unplug.
    • Flickering may be observed on some surfaces in a few maps or locations in Battlefield™1 in AMD CrossFire mode.
    • Radeon R9 390 graphics series may experience a crash or application hang when running Unigine™ Heaven using OpenGL™.
    • The Radeon WattMan feature may intermittently display a Radeon Software popup error regarding Radeon WattMan for non-supported products.
    • The Division™ may experience an application freeze or hang when running in AMD CrossFire mode after extended periods of play.
    • OBS screen capture may stutter after extended periods of use while capturing video and watching or streaming content in a web browser.
    Known Issues
    • A few game titles may fail to launch, experience performance issues or crash if the third party application "Raptr" has its game overlay enabled. A workaround is to disable the overlay if this is experienced.
    • DOTA™2 may experience a crash when launched using the Vulkan™ API on some Graphics Core Next products.
    • Battlefield™1 may experience an intermittent application specific error message popup citing graphics device removal
    • Flickering may be experience while playing Overwatch™ in the main menu or viewing character models using AMD CrossFire mode.
    • H.264 content playback may experience playback issues on internet browsers with hardware acceleration when also running gaming applications or content.
    • FIFA 17™ may experience an application hang or black screen on launch for some select Hybrid Graphics or AMD PowerXpress mobile configurations.
    • H.264 content may experience blocky corruption when streaming using P2P content players on some Radeon RX 400 series graphics products.
:arrow: Download a kompletní release notes: Radeon Software Crimson Edition 16.11.1 Release Notes

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: pát 4. lis 2016, 20:11
od -IRONHIDE-
Radeon Software Crimson Edition 16.11.2

http://support.amd.com/en-us/kb-article ... Notes.aspx

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: pát 4. lis 2016, 20:48
od ArgCZ
Improved Shader Cache storage limit. This will allow the Shader Cache feature to store more shaders for extremely demanding games that may have previously hit the old storage cap.
to je co jako?

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: pát 4. lis 2016, 21:29
od Krteq
Shader cache slouží nečekaně na cachování shaderů, takže se při hře nemusí kompilovat znovu. Urychluje to časy načítání levelů a občas i zlepšuje FPS/frametimes kvůli "on-time" kompilování v průběhu hry.

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: sob 5. lis 2016, 15:53
od icebosss
Potvrzuji issue s Battlefield 1, po hooodně dlouhé době jsem u sebe viděl red screen of death :D

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: sob 5. lis 2016, 16:00
od del42sa
Krteq píše:Shader cache slouží nečekaně na cachování shaderů, takže se při hře nemusí kompilovat znovu. Urychluje to časy načítání levelů a občas i zlepšuje FPS/frametimes kvůli "on-time" kompilování v průběhu hry.
to asi ARG pochopil Krtqu. Jde o to, jaktože je teď k dispozici více místa v cache než předtím a na úkor čeho se to místo zvětšilo :?: Cache je snad v těch GPU pořád stejná nebo ? :twisted:
AMD has deployed a new technology known as Primitive Discard Accelerator which improved the geometry performance through culling triangles early in the pipeline with zero area. The GPU also deploys a new index cache for geometry with small instances. This helps reduce data movement through the geometry engine so that the GPU can free internal bandwidth resources and maintain higher primitive throughput while geometry is being processed.
\\ OK, na tuhle featuru jsem uplně zapomněl...

Re: AMD Radeon SW Crimson 16.11.1 (16.40.3111) - 02.11.2016

Napsal: sob 5. lis 2016, 18:38
od Krteq
Tady jde čistě jen o zvýšení limitu velikosti úložného místa na disku pro předkompilované shadery (dřív bylo myslím 64MB, teď by mělo být bez limitu), nesouvisí to s HW cache v GPU :D