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GeForce 419.17 WHQL

Napsal: pát 22. úno 2019, 19:24
od madPav3L
Game Ready
Provides the optimal gaming experience for Anthem and DiRT Rally 2.0

Gaming Technology
Includes support for NVIDIA GeForce GTX 1660 Ti graphics cards

Fixed Issues in this Release
 [Doom Eternal / Doom 2016]: Decals render as black. [2515006]
 [Battlefield V]: Screen artifacts appear in the game when Texture Filtering is set to High Quality in the NVIDIA Control Panel. [2470649]
 Dynamic Super Resolution (DSR) is not available for monitors with 4k2k timings. [2496987]
 [Iray][OptiX]: Iray GPU acceleration crashes and falls back to CPU acceleration. [2503738]
 Windows 7x64/8.1x64: Fixes random application crash or TDR introduced in previous GeForce display driver 418.81. [2504448]

Open Issues in Version 419.17 WHQL
 [G-SYNC]: With a G-SYNC and G-SYNC Compatible display connected in clone mode, flashing occurs on games played on the G-SYNC display with G-SYNC enabled. [200482157]
 [Apex Legends]: DXGI_ERROR_DEVICE_HUNG error message may appear and then the game crashes.[2503360]
 [Hitman 2]: Pixelated corruption appears in the game. [2504274]
 [HDR][Ni no Kuni 2]: Enabling HDR causes the application to crash when launched. [2483952]
 [ARK Survival]: Multiple errors and then blue-screen crash may occur when playing the game. [2453173]
 [Batman: Arkham Origins]: PhysX fog renders incorrectly [2451459]
 [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
 Random desktop flicker occurs on some multi-display PCs [2453059]

New Features
 NVIDIA Control Panel Updated to version 8.1.950. Added new Developer->Manage GPU Performance Counters controls.
 Video Codec SDK 9.0 (Released Feb 11, 2019) Included Features
• Supports NVENC/NVDEC on NVIDIA Turing GPUs
• NVENC API has been updated to support HEVC B-frames on Turing GPUs.
• NVENC API adds the capability to output the encoded bitstream, and motion vectors from Motion-Estimation-only mode to video memory. This avoids the overhead of copying the output from system to video memory for processing pipelines operating directly on video memory.
• NVENC API now accepts CUArray as an input buffer. The SDK contains a sample application to demonstrate how to feed Vulkan surface to NVENC using VulkanCUDA interop. More information: https://developer.nvidia.com/nvidia-video-codec-sdk
 Optical Flow SDK 1.0 (Released Feb 11, 2019)
This is a new API for Optical Flow and stereo disparity hardware engine, available on Turing GPUs. More information: https://developer.nvidia.com/opticalflow-sdk

Release notes
http://us.download.nvidia.com/Windows/4 ... -notes.pdf

Forum
https://forums.geforce.com/default/topi ... -2-22-19-/

ManuelG:
Issues and updates:
2079538-Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips -> Use the following tool to enable MSI mode as a temporary workaround (only apply changes to each NVIDIA GPU installed):
https://github.com/CHEF-KOCH/MSI-utility/releases
2107201-Cursor shows brief corruption when hovering on certain links in Firefox/Steam
2449346-The Witcher 3 will BSOD with Bad Pool error randomly during gameplay
2451459-Batman: Arkham Origins: Physx fog rendering incorrectly
2453173-ARK Survival may crash with bad pool caller error and eventual BSOD
Apex Legends 0x887A0006 DXGI_ERROR_DEVICE_HUNG error with game crashing to desktop -> We are working with Respawn to investigate issue
200494429-Metro Exodus: Random game crashing in DX12 mode
2512505-Metro Exodus colors look over saturated and blown out when DLSS is used together with HDR
200496099-NVDisplay.Container.exe High CPU usage issues -> Please see the following:
https://forums.geforce.com/default/topi ... 2/#5993822

Re: GeForce 419.17 WHQL

Napsal: sob 23. úno 2019, 03:43
od Hladis
Nektery ty chyby tam uz strasi nejak dlouho. :roll:

ManuelG slibuje zlepseni DLSS, Metro update dostalo, ma ho dostat i BFV.
Metro Exodus received an update yesterday. More improvements are coming for BFV.
To zase neco posrali, nahodili tam nedodelanou mazanici, vsichni influenceri to rozebrali ve videich a strhali. Poskozena reputace se bude napravovat tezko.

Co se tyka APEX
We are working with Respawn on this issue but we do not have any solutions yet.

Re: GeForce 419.17 WHQL

Napsal: sob 23. úno 2019, 08:53
od petsild
První ovladač 4xx řady, kde mi korektně :) funguje Nvenc codec.

Re: GeForce 419.17 WHQL

Napsal: sob 23. úno 2019, 11:59
od DOC_ZENITH
Hladis píše:Nektery ty chyby tam uz strasi nejak dlouho. :roll:

ManuelG slibuje zlepseni DLSS, Metro update dostalo, ma ho dostat i BFV.
Metro Exodus received an update yesterday. More improvements are coming for BFV.
To zase neco posrali, nahodili tam nedodelanou mazanici, vsichni influenceri to rozebrali ve videich a strhali. Poskozena reputace se bude napravovat tezko.

Co se tyka APEX
We are working with Respawn on this issue but we do not have any solutions yet.
Problém je že DLSS i v tech demench nedávalo lepší výkon/kvalitu jak upscaling z rozlišení se stejnym výkonem, implementace v BF V a Metru je taková že je to ještě o řád horší, ale ¨ i zatim best-case viděnej scénář nezní pro DLSS dobře.

Re: GeForce 419.17 WHQL

Napsal: pon 25. úno 2019, 20:00
od stylar
v 3D Mark Port Royal s DLSS vypadá libově, ale to je krátká předrenderovaná sekvence na kterou si to AI vyhlazování rychle naučili a Metro s poslední patchem už taky vypadá s DLSS pěkně, BFV zatím katastrofa, ale tam i s TAA v nativním rozlišení je mazanice, musím dát TAA low + 125% nativní rozlišení, aby to bylo trochu ostrý a to se bavíme o 1440p