Kolik bodů máte v 3DMarku na Radeonu 9000,9100,9200,GeForce3
Moderátor: Don
- Deegr
- Začátečník

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- Registrován: 06. zář 2003
- Bydliště: Janovice nad Úhlavou
Kolik bodů máte v 3DMarku na Radeonu 9000,9100,9200,GeForce3
3DMark 03: score: 1213 bodů
GT1: 66.2
GT2: 8.0
GT3: 9.3
CPU test: 237
CPU test 1: 27.3
CPU test 2: 4.1
Fill Rate(single): 734.5
Fill Rate(multi): 1236.4
Vertex Shader: 6.9
RagTroll: 4.9
Zítra sem dodám i výsledky z 3DMarku 2001 SE, 3DMark 2000 a Aquamarku 3.
GT1: 66.2
GT2: 8.0
GT3: 9.3
CPU test: 237
CPU test 1: 27.3
CPU test 2: 4.1
Fill Rate(single): 734.5
Fill Rate(multi): 1236.4
Vertex Shader: 6.9
RagTroll: 4.9
Zítra sem dodám i výsledky z 3DMarku 2001 SE, 3DMark 2000 a Aquamarku 3.
Goldmax X7, Core i 7 4800MQ 2.7Ghz (Turbo 3.9Ghz@4.1Ghz), 8GB RAM 1600Mhz CL8,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
- Deegr
- Začátečník

-
- Registrován: 06. zář 2003
- Bydliště: Janovice nad Úhlavou
3DMark 2001 SE: 7026
Game 1 LOW: 103.0
Game 1 HIGH: 39.6
Game 2 LOW: 117.5
Game 2 HIGH: 61.4
Game 3 LOW: 100.5
Game 3 HIGH: 45.2
Nature: 44.6
Fill Rate(single): 766.5
Fill Rate(multi): 1246.2
High Polygon(1 Light): 24.7
High Polygon(8 Light): 5.7
Environment Bump Mapping: 160.8
DOT3 Bump Mapping: 94.3
Vertex Shader: 109.1
Advanced Pixel Shader: 97.3
Point Sprites: 20.8
Game 1 LOW: 103.0
Game 1 HIGH: 39.6
Game 2 LOW: 117.5
Game 2 HIGH: 61.4
Game 3 LOW: 100.5
Game 3 HIGH: 45.2
Nature: 44.6
Fill Rate(single): 766.5
Fill Rate(multi): 1246.2
High Polygon(1 Light): 24.7
High Polygon(8 Light): 5.7
Environment Bump Mapping: 160.8
DOT3 Bump Mapping: 94.3
Vertex Shader: 109.1
Advanced Pixel Shader: 97.3
Point Sprites: 20.8
Goldmax X7, Core i 7 4800MQ 2.7Ghz (Turbo 3.9Ghz@4.1Ghz), 8GB RAM 1600Mhz CL8,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
- TroubleBoy
- Nováček

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- Registrován: 05. zář 2003
- Bydliště: Louny
- Kontaktovat uživatele:
- Mtex
- Mírně pokročilý

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- Registrován: 23. lis 2003
- Bydliště: Frenštát p.R.
- Kontaktovat uživatele:
3D Mark 2001SE Default Athlon XP 11,5x169 = 1944Mhz
Radeon 9100 250Mhz/400Mhz Mem.
RESULTS
3DMark Score 8581
Game 1 - Car Chase - Low Detail 127.6 fps
Game 1 - Car Chase - High Detail 61.8 fps
Game 2 - Dragothic - Low Detail 129.6 fps
Game 2 - Dragothic - High Detail 73.0 fps
Game 3 - Lobby - Low Detail 130.6 fps
Game 3 - Lobby - High Detail 64.6 fps
Game 4 - Nature 35.6 fps
Fill Rate (Single-Texturing) 639.3 MTexels/s
Fill Rate (Multi-Texturing) 1887.4 MTexels/s
High Polygon Count (1 Light) 35.8 MTriangles/s
High Polygon Count (8 Lights) 8.8 MTriangles/s
Environment Bump Mapping 96.2 fps
DOT3 Bump Mapping 66.0 fps
Vertex Shader 69.9 fps
Pixel Shader 71.0 fps
Advanced Pixel Shader 72.9 fps
Point Sprites 21.1 MSprites/s
Radeon 9100 275/444Mhz mem.
3DMark Score 9216
Game 1 - Car Chase - Low Detail 138.9 fps
Game 1 - Car Chase - High Detail 62.8 fps
Game 2 - Dragothic - Low Detail 143.5 fps
Game 2 - Dragothic - High Detail 80.6 fps
Game 3 - Lobby - Low Detail 138.5 fps
Game 3 - Lobby - High Detail 67.7 fps
Game 4 - Nature 39.4 fps
Fill Rate (Single-Texturing) 708.5 MTexels/s
Fill Rate (Multi-Texturing) 2090.5 MTexels/s
High Polygon Count (1 Light) 39.4 MTriangles/s
High Polygon Count (8 Lights) 9.7 MTriangles/s
Environment Bump Mapping 106.2 fps
DOT3 Bump Mapping 72.9 fps
Vertex Shader 77.5 fps
Pixel Shader 78.3 fps
Advanced Pixel Shader 80.5 fps
Point Sprites 23.4 MSprites/s
Radeon 9100 250Mhz/400Mhz Mem.
RESULTS
3DMark Score 8581
Game 1 - Car Chase - Low Detail 127.6 fps
Game 1 - Car Chase - High Detail 61.8 fps
Game 2 - Dragothic - Low Detail 129.6 fps
Game 2 - Dragothic - High Detail 73.0 fps
Game 3 - Lobby - Low Detail 130.6 fps
Game 3 - Lobby - High Detail 64.6 fps
Game 4 - Nature 35.6 fps
Fill Rate (Single-Texturing) 639.3 MTexels/s
Fill Rate (Multi-Texturing) 1887.4 MTexels/s
High Polygon Count (1 Light) 35.8 MTriangles/s
High Polygon Count (8 Lights) 8.8 MTriangles/s
Environment Bump Mapping 96.2 fps
DOT3 Bump Mapping 66.0 fps
Vertex Shader 69.9 fps
Pixel Shader 71.0 fps
Advanced Pixel Shader 72.9 fps
Point Sprites 21.1 MSprites/s
Radeon 9100 275/444Mhz mem.
3DMark Score 9216
Game 1 - Car Chase - Low Detail 138.9 fps
Game 1 - Car Chase - High Detail 62.8 fps
Game 2 - Dragothic - Low Detail 143.5 fps
Game 2 - Dragothic - High Detail 80.6 fps
Game 3 - Lobby - Low Detail 138.5 fps
Game 3 - Lobby - High Detail 67.7 fps
Game 4 - Nature 39.4 fps
Fill Rate (Single-Texturing) 708.5 MTexels/s
Fill Rate (Multi-Texturing) 2090.5 MTexels/s
High Polygon Count (1 Light) 39.4 MTriangles/s
High Polygon Count (8 Lights) 9.7 MTriangles/s
Environment Bump Mapping 106.2 fps
DOT3 Bump Mapping 72.9 fps
Vertex Shader 77.5 fps
Pixel Shader 78.3 fps
Advanced Pixel Shader 80.5 fps
Point Sprites 23.4 MSprites/s
AMD R7 9700X cooled by Noctua NH-D14, ASUS B650E Pro gaming, 32GB Kinstone 6000Mhz, RTX 5060Ti 16GB...
- ManchesterUnited
- Mírně pokročilý

- Registrován: 05. zář 2003
- Bydliště: Buštěhrad, Kladno, Praha
- Kontaktovat uživatele:
Ja mam v 3D Marku 2001SE po pretaktovani 4738 bodu.
CPU: i9-9900K + NZXT Kraken X53, MB: GIGABYTE Z390 D, MEMORY: G.SKILL 32GB KIT DDR4 3200MHz CL16 Gaming series Aegis, VGA: GIGABYTE GeForce RTX 2080Ti GAMING OC 11G, DVDRW: ASUS SDRW-08U9M-U, HDD: SSD Samsung 970 EVO 1TB, CASE: NZXT H510 Matte Black, ZDROJ: SilverStone Essential Gold Semi-modular 750W, SOUND: M-Audio M-Track DUO, REPRO: Logitech Z207, MOUSE: Logitech MX Master 3, LCD: Dell SE2417HG, Powered by iPhone 14 Pro 128GB Notebook: ASUS ZenBook UX430UQ-GV218T
- random
- Pokročilý

- Registrován: 18. led 2004
- Kontaktovat uživatele:
Na Radon 9000 64MB Manli XP 2200+ MSI KT4V 768M RAM
3D mark 2001 SE 6800
3D Mark 2003 970
Na Radeon 9000 64MB RAM Celeron 2600@2770MHz ABIT BH7 512MB RAM
3D Mark 2001 SE 6680
3D Mark 2003 1060
Radon 9200 64MB Gigabyte Celeron 2600@2770Mhz
3D Mark 2001 SE 6820
3D mark 2003 1080
Radeon 9000 Pro Manli 64MB Celeron 2600@2770Mhz
3D Mark 2001 SE 7120
3D Mark 2003 1170
Radeon 9100 manli 64MB Celer
3D mark 2001 SE 6700
3D mark 2003 1140
Len tak pre zaujimavost:
Hercules 3D Propher 4000XT (kyro) celer
3D Mark 2001SE 2560 (2620)
Geforce FX 5600XT Manli na celeri
3D Mark 2001 SE 6950 ( pretaktovana 7100 )
3D Mark 2003 1860 ( 1980 )
Geforce FX 5700 Ultra 475/900 ( 500/940) barton 2600+ 1GB RAM Abit AN7
3D mark 2001 SE 12850 ( 13120)
3D mark 2003 3870 (3980)
3D mark 2001 SE 6800
3D Mark 2003 970
Na Radeon 9000 64MB RAM Celeron 2600@2770MHz ABIT BH7 512MB RAM
3D Mark 2001 SE 6680
3D Mark 2003 1060
Radon 9200 64MB Gigabyte Celeron 2600@2770Mhz
3D Mark 2001 SE 6820
3D mark 2003 1080
Radeon 9000 Pro Manli 64MB Celeron 2600@2770Mhz
3D Mark 2001 SE 7120
3D Mark 2003 1170
Radeon 9100 manli 64MB Celer
3D mark 2001 SE 6700
3D mark 2003 1140
Len tak pre zaujimavost:
Hercules 3D Propher 4000XT (kyro) celer
3D Mark 2001SE 2560 (2620)
Geforce FX 5600XT Manli na celeri
3D Mark 2001 SE 6950 ( pretaktovana 7100 )
3D Mark 2003 1860 ( 1980 )
Geforce FX 5700 Ultra 475/900 ( 500/940) barton 2600+ 1GB RAM Abit AN7
3D mark 2001 SE 12850 ( 13120)
3D mark 2003 3870 (3980)
Naposledy upravil(a) random dne pon 2. úno 2004, 09:18, celkem upraveno 2 x.
- Deegr
- Začátečník

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- Registrován: 06. zář 2003
- Bydliště: Janovice nad Úhlavou
Tak zde je videt, že Radeon 9100 je dobrej ve hrách, ale v DirectX 8.1 už nestačí na Radeon 9000 PRO. Tak teĎ mi řekněte, co je lepší pro budoucí hry. Jinak díky za zajimavé srovnání. Myslím, že to bude zajímat více lidí.Mtex píše:3D Mark 2001SE Default Athlon XP 11,5x169 = 1944Mhz
Radeon 9100 250Mhz/400Mhz Mem.
RESULTS
3DMark Score 8581
Game 1 - Car Chase - Low Detail 127.6 fps
Game 1 - Car Chase - High Detail 61.8 fps
Game 2 - Dragothic - Low Detail 129.6 fps
Game 2 - Dragothic - High Detail 73.0 fps
Game 3 - Lobby - Low Detail 130.6 fps
Game 3 - Lobby - High Detail 64.6 fps
Game 4 - Nature 35.6 fps
Fill Rate (Single-Texturing) 639.3 MTexels/s
Fill Rate (Multi-Texturing) 1887.4 MTexels/s
High Polygon Count (1 Light) 35.8 MTriangles/s
High Polygon Count (8 Lights) 8.8 MTriangles/s
Environment Bump Mapping 96.2 fps
DOT3 Bump Mapping 66.0 fps
Vertex Shader 69.9 fps
Pixel Shader 71.0 fps
Advanced Pixel Shader 72.9 fps
Point Sprites 21.1 MSprites/s
Radeon 9100 275/444Mhz mem.
3DMark Score 9216
Game 1 - Car Chase - Low Detail 138.9 fps
Game 1 - Car Chase - High Detail 62.8 fps
Game 2 - Dragothic - Low Detail 143.5 fps
Game 2 - Dragothic - High Detail 80.6 fps
Game 3 - Lobby - Low Detail 138.5 fps
Game 3 - Lobby - High Detail 67.7 fps
Game 4 - Nature 39.4 fps
Fill Rate (Single-Texturing) 708.5 MTexels/s
Fill Rate (Multi-Texturing) 2090.5 MTexels/s
High Polygon Count (1 Light) 39.4 MTriangles/s
High Polygon Count (8 Lights) 9.7 MTriangles/s
Environment Bump Mapping 106.2 fps
DOT3 Bump Mapping 72.9 fps
Vertex Shader 77.5 fps
Pixel Shader 78.3 fps
Advanced Pixel Shader 80.5 fps
Point Sprites 23.4 MSprites/s
Goldmax X7, Core i 7 4800MQ 2.7Ghz (Turbo 3.9Ghz@4.1Ghz), 8GB RAM 1600Mhz CL8,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
- Deegr
- Začátečník

-
- Registrován: 06. zář 2003
- Bydliště: Janovice nad Úhlavou
AquaMark 3: 12 705
GFX: 1506
CPU: 4 035
1. Dynamic Occlusion Culling: 25.22
2. High Particle Count: 10.87
3. Masked Environment Mapping: 17.11
4. Large Scale Vegetation Rendering: 6.42
5. Large Scale Terrain Rendering: 13.32
6. Vertex and Pixel Lighting: 14.88
7. 3D Volumetric Fog: 16.39
8. Complex Multimaterial Shader: 14.76
9. Massive Overdraw: 8.15
GFX: 1506
CPU: 4 035
1. Dynamic Occlusion Culling: 25.22
2. High Particle Count: 10.87
3. Masked Environment Mapping: 17.11
4. Large Scale Vegetation Rendering: 6.42
5. Large Scale Terrain Rendering: 13.32
6. Vertex and Pixel Lighting: 14.88
7. 3D Volumetric Fog: 16.39
8. Complex Multimaterial Shader: 14.76
9. Massive Overdraw: 8.15
Goldmax X7, Core i 7 4800MQ 2.7Ghz (Turbo 3.9Ghz@4.1Ghz), 8GB RAM 1600Mhz CL8,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
- Deegr
- Začátečník

-
- Registrován: 06. zář 2003
- Bydliště: Janovice nad Úhlavou
3DMark 2000: 8766
CPU Speed: 567
Game 1(low): 162.4
Game 1(medium): 124.3
Game 1(high): 86.6
Game 2(low): 196.9
Game 2(medium): 99.4
Game 2(high): 60.8
FillRate(single): 939.5
FillRate(multi): 1193.1
High Polygon(1 light): 21 128
High Polygon(4 light): 12 148
High Polygon(8 light): 7 797
8MB Texture: 698.7
16MB Texture: 367.3
32MB Texture: 198.3
64MB Texture: 102.3
Bump Mapping(emboss, 3-pass): 402.5
Bump Mapping(emboss, 2-pass): 509.8
Bump Mapping(emboss, 1-pass): 897.8
Bump Mapping(environment): 475.3
CPU Speed: 567
Game 1(low): 162.4
Game 1(medium): 124.3
Game 1(high): 86.6
Game 2(low): 196.9
Game 2(medium): 99.4
Game 2(high): 60.8
FillRate(single): 939.5
FillRate(multi): 1193.1
High Polygon(1 light): 21 128
High Polygon(4 light): 12 148
High Polygon(8 light): 7 797
8MB Texture: 698.7
16MB Texture: 367.3
32MB Texture: 198.3
64MB Texture: 102.3
Bump Mapping(emboss, 3-pass): 402.5
Bump Mapping(emboss, 2-pass): 509.8
Bump Mapping(emboss, 1-pass): 897.8
Bump Mapping(environment): 475.3
Goldmax X7, Core i 7 4800MQ 2.7Ghz (Turbo 3.9Ghz@4.1Ghz), 8GB RAM 1600Mhz CL8,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
GeForce GTX 780M 4GB (770/5000Mhz@980/6000Mhz), 750GB HDD 7200, 17.3" LED 90% NTSC GAMUT,
Samsung SSD 830 Series 128GB,
- Epidot
- Středně pokročilý

- Registrován: 13. říj 2003
- Bydliště: Šumperk
3D2001SE: 11590
3D2003 : 1630
Aquam.3: 19700
- všechno na default
AGP 100MHz
grafika 310/294
cat. 3.10 na výkon
Toto bylo jen tak zkušebně, jinak jedu viz podpis.
3D2003 : 1630
Aquam.3: 19700
- všechno na default
AGP 100MHz
grafika 310/294
cat. 3.10 na výkon
Toto bylo jen tak zkušebně, jinak jedu viz podpis.
13600k@54x/44x+Noctua D15SG2, MSI Z690 Tomahawk, 32GB Kingston DDR4 3600, ASUS TUF RTX 5070Ti, ASUS ROG SWIFT PG279Q HW G-Sync, Samsung 990Pro 2TB, 970Evo+2TB, 970Evo+1TB, Intel 660p 2TB, Dell EMC/PM893 1,92TB, Intel X25-M 80GB, Fractal Torrent Solid, Corsair RM1000x('24), Logitech G502+G815 tactile US, Secretlab OMEGA, RME ADI-2 DAC FS+Denon AH-D9200
- Mtex
- Mírně pokročilý

-
- Registrován: 23. lis 2003
- Bydliště: Frenštát p.R.
- Kontaktovat uživatele:
- martin_CZ
- Začátečník

- Registrován: 22. pro 2003
- Bydliště: 4. pilir Karlova mostu od Maly Strany..je tu nejake wifi, nez se zeptate :)
- Kontaktovat uživatele:
- Coololooser
- Středně pokročilý

- Registrován: 16. pro 2003
- Kontaktovat uživatele:
3D MARK 2001
deafult 7600
normal oc=9000
high oc = 9800
GF FX 5600xt 128mb ram
vytahnout z tohoto smecka 9800 bodu a pro bezne ucely ho stabilne provozovat na 9000 bodech je rek bych slsunej vykone , kdyz vemete v potaz ze v recenzi zde na pctuningu z nej nevymackli ani ne 6000 bodu
ps:stala 3500
pss: at se nidko neozyva ze mel r8500 uz pred rokem za 3000kc, chtel jsem ho taky ale uz jsemho nesehnal
deafult 7600
normal oc=9000
high oc = 9800
GF FX 5600xt 128mb ram
vytahnout z tohoto smecka 9800 bodu a pro bezne ucely ho stabilne provozovat na 9000 bodech je rek bych slsunej vykone , kdyz vemete v potaz ze v recenzi zde na pctuningu z nej nevymackli ani ne 6000 bodu
ps:stala 3500
pss: at se nidko neozyva ze mel r8500 uz pred rokem za 3000kc, chtel jsem ho taky ale uz jsemho nesehnal
- Mtex
- Mírně pokročilý

-
- Registrován: 23. lis 2003
- Bydliště: Frenštát p.R.
- Kontaktovat uživatele:
I kdyz vim, ze te zajimaji hlavne 9000,9100,9200 tak ti sem prihodim jeste vysledky z Radeonu 9600Pro 400/600
RESULTS
3DMark Score 11026
Game 1 - Car Chase - Low Detail 123.4 fps
Game 1 - Car Chase - High Detail 62.2 fps
Game 2 - Dragothic - Low Detail 193.5 fps
Game 2 - Dragothic - High Detail 108.2 fps
Game 3 - Lobby - Low Detail 165.2 fps
Game 3 - Lobby - High Detail 76.6 fps
Game 4 - Nature 63.3 fps
Fill Rate (Single-Texturing) 1021.7 MTexels/s
Fill Rate (Multi-Texturing) 1578.0 MTexels/s
High Polygon Count (1 Light) 45.5 MTriangles/s
High Polygon Count (8 Lights) 10.1 MTriangles/s
Environment Bump Mapping 171.2 fps
DOT3 Bump Mapping 133.6 fps
Vertex Shader 147.4 fps
Pixel Shader 180.6 fps
Advanced Pixel Shader 119.1 fps
Point Sprites 15.8 MSprites/s
9600Pro Oc. na 460/680
RESULTS
3DMark Score 12084
Game 1 - Car Chase - Low Detail 139.8 fps
Game 1 - Car Chase - High Detail 65.5 fps
Game 2 - Dragothic - Low Detail 218.0 fps
Game 2 - Dragothic - High Detail 122.1 fps
Game 3 - Lobby - Low Detail 172.1 fps
Game 3 - Lobby - High Detail 79.5 fps
Game 4 - Nature 72.1 fps
Fill Rate (Single-Texturing) 1164.0 MTexels/s
Fill Rate (Multi-Texturing) 1817.0 MTexels/s
High Polygon Count (1 Light) 52.2 MTriangles/s
High Polygon Count (8 Lights) 11.7 MTriangles/s
Environment Bump Mapping 183.1 fps
DOT3 Bump Mapping 152.9 fps
Vertex Shader 169.3 fps
Pixel Shader 188.8 fps
Advanced Pixel Shader 135.6 fps
Point Sprites 18.0 MSprites/s
Pretaktováním na stabilní hodnoty 460/680 sem získla 1000bodu navyse.
RESULTS
3DMark Score 11026
Game 1 - Car Chase - Low Detail 123.4 fps
Game 1 - Car Chase - High Detail 62.2 fps
Game 2 - Dragothic - Low Detail 193.5 fps
Game 2 - Dragothic - High Detail 108.2 fps
Game 3 - Lobby - Low Detail 165.2 fps
Game 3 - Lobby - High Detail 76.6 fps
Game 4 - Nature 63.3 fps
Fill Rate (Single-Texturing) 1021.7 MTexels/s
Fill Rate (Multi-Texturing) 1578.0 MTexels/s
High Polygon Count (1 Light) 45.5 MTriangles/s
High Polygon Count (8 Lights) 10.1 MTriangles/s
Environment Bump Mapping 171.2 fps
DOT3 Bump Mapping 133.6 fps
Vertex Shader 147.4 fps
Pixel Shader 180.6 fps
Advanced Pixel Shader 119.1 fps
Point Sprites 15.8 MSprites/s
9600Pro Oc. na 460/680
RESULTS
3DMark Score 12084
Game 1 - Car Chase - Low Detail 139.8 fps
Game 1 - Car Chase - High Detail 65.5 fps
Game 2 - Dragothic - Low Detail 218.0 fps
Game 2 - Dragothic - High Detail 122.1 fps
Game 3 - Lobby - Low Detail 172.1 fps
Game 3 - Lobby - High Detail 79.5 fps
Game 4 - Nature 72.1 fps
Fill Rate (Single-Texturing) 1164.0 MTexels/s
Fill Rate (Multi-Texturing) 1817.0 MTexels/s
High Polygon Count (1 Light) 52.2 MTriangles/s
High Polygon Count (8 Lights) 11.7 MTriangles/s
Environment Bump Mapping 183.1 fps
DOT3 Bump Mapping 152.9 fps
Vertex Shader 169.3 fps
Pixel Shader 188.8 fps
Advanced Pixel Shader 135.6 fps
Point Sprites 18.0 MSprites/s
Pretaktováním na stabilní hodnoty 460/680 sem získla 1000bodu navyse.
AMD R7 9700X cooled by Noctua NH-D14, ASUS B650E Pro gaming, 32GB Kinstone 6000Mhz, RTX 5060Ti 16GB...
- Mtex
- Mírně pokročilý

-
- Registrován: 23. lis 2003
- Bydliště: Frenštát p.R.
- Kontaktovat uživatele:
A tu sou jeste z 3DMark 2003 na RAdeonu 9600Pro 400/600
3DMark Score 3307 3DMarks
GT1 - Wings of Fury 120,2 fps
GT2 - Battle of Proxycon 20,9 fps
GT3 - Troll's Lair 19,1 fps
GT4 - Mother Nature 19,6 fps
CPU Score 454 CPUMarks
CPU Test 1 48,5 fps
CPU Test 2 8,4 fps
Fill Rate (Single-Texturing) 891978638,0 MTexels/s
Fill Rate (Multi-Texturing) 1536460938,0 MTexels/s
Vertex Shader 10,5 fps
Pixel Shader 2.0 29,3 fps
Ragtroll 13,5 fps
No sounds 37,0 fps
24 sounds 32,4 fps
60 sounds 0,0 fps
Pretaktovna na 460/680 dala 3734bodu.
Radeon 9100 ubohych 1198bodu a to byl jeste pretaktovanej!
3DMark Score 3307 3DMarks
GT1 - Wings of Fury 120,2 fps
GT2 - Battle of Proxycon 20,9 fps
GT3 - Troll's Lair 19,1 fps
GT4 - Mother Nature 19,6 fps
CPU Score 454 CPUMarks
CPU Test 1 48,5 fps
CPU Test 2 8,4 fps
Fill Rate (Single-Texturing) 891978638,0 MTexels/s
Fill Rate (Multi-Texturing) 1536460938,0 MTexels/s
Vertex Shader 10,5 fps
Pixel Shader 2.0 29,3 fps
Ragtroll 13,5 fps
No sounds 37,0 fps
24 sounds 32,4 fps
60 sounds 0,0 fps
Pretaktovna na 460/680 dala 3734bodu.
Radeon 9100 ubohych 1198bodu a to byl jeste pretaktovanej!
AMD R7 9700X cooled by Noctua NH-D14, ASUS B650E Pro gaming, 32GB Kinstone 6000Mhz, RTX 5060Ti 16GB...
- Zion
- Začátečník

- Registrován: 21. lis 2003
- Bydliště: Orion
- Kontaktovat uživatele:
- ICE
- Středně pokročilý

-
- Registrován: 02. čer 2003
- Bydliště: Brno
- Kontaktovat uživatele:
3D2001SE
Hercul 8500LE 64MB 250/250, TUSL-C, 384 ram CL2, nastaveni na Quality, 1300@1500 tulen - 6600 bodu
Inno 3Ti200 64MB 220/440, 1300@1500, tusl2-C, 384 RAM CL3, Quality - 5500 bodu
Hercul 8500LE 64MB 250/250, TUSL-C, 384 ram CL2, nastaveni na Quality, 1300@1500 tulen - 6600 bodu
Inno 3Ti200 64MB 220/440, 1300@1500, tusl2-C, 384 RAM CL3, Quality - 5500 bodu
Naposledy upravil(a) ICE dne pon 26. led 2004, 08:40, celkem upraveno 1 x.
- SadarCZ
- Začátečník

- Registrován: 26. lis 2003
- Bydliště: Ústí nad Labem
- Kontaktovat uživatele:
GeForce3 Ti200 128MB
default GPU/MEM: 175MHz/400MHz @ 270MHz/480MHz rock stable
bez přetaktováni:
3DMark2001SE - 6853 bodů
s přetaktováním:
3DMark2001SE - 9746 bodů
default GPU/MEM: 175MHz/400MHz @ 270MHz/480MHz rock stable
bez přetaktováni:
3DMark2001SE - 6853 bodů
s přetaktováním:
3DMark2001SE - 9746 bodů
AMD Ryzen 7 5700X, MB ASRock A520M-HVS, Kingston FURY 32GB (2x16) DDR4 3600MHz CL18 Beast Black, ASUS DUAL GeForce RTX 3060 O12G V2, M.2 Apacer AS2280P4U 512GB + 2TB Seagate SSD, zdroj SilverStone Strider Essential 80Plus 600W...
- Paja
- Středně pokročilý

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- Registrován: 31. kvě 2003
- Bydliště: BRNO
- Kontaktovat uživatele:
tak se pridam i ja 
Radeon 9100 SAPPHIRE (64MB, 128bit)
3Dmark01SE = 10500bodu
3Dmark03 = 1800bodu
Aquamark (delan davno, nevim na cem, nechal jsem si jen obrazek
) = 16578bodu
CodeCreature = vsechno kolem 20FPS
ted jsem preinstaloval WIN takze pokud si najdu cas naisntaluju benchmarky a znovu to ozkousim...zda se nektery vysledek nejak vyrazne zmeni (jine ovladace atd.)
Radeon 9100 SAPPHIRE (64MB, 128bit)
3Dmark01SE = 10500bodu
3Dmark03 = 1800bodu
Aquamark (delan davno, nevim na cem, nechal jsem si jen obrazek
CodeCreature = vsechno kolem 20FPS
ted jsem preinstaloval WIN takze pokud si najdu cas naisntaluju benchmarky a znovu to ozkousim...zda se nektery vysledek nejak vyrazne zmeni (jine ovladace atd.)
And ye shall know the truth and the truth shall make you free
- Johny_g
- Začátečník

- Registrován: 05. lis 2003
- Bydliště: Brno, Mohelnice
- Kontaktovat uživatele: