![Rolling Eyes :roll:](./images/smilies/rolleyes.gif)
V malých, nebo blbě uspořádaných casech asi můžou nastat problémy, ale otázka jestli se vejde do casu je docela úsměvná.
Moderátoři: Walker1134, Wilik
To jsem myslel tím "blbě uspořádaných"miho píše:... je docela potiz pokud ma byt naproti karte disk.
http://www.beyond3d.com/forum/showpost. ... count=1885nAo píše:so you're saying it's unifiedDegustatoR píše:There are no 'pixel pipelines' in G80.
http://www.beyond3d.com/forum/showpost. ... count=1544Chalnoth píše:That the G80 will support FSAA with FP16 framebuffers was confirmed months ago.
http://www.beyond3d.com/forum/showpost. ... count=1860DegustatoR píše:Looks like non-angle dependant aniso is back
http://www.beyond3d.com/forum/showpost. ... count=1539CJ píše:Here's some additional info:
NVIDIA unified architecture with GigaThreadTechnology
Full DirectX 10 ShaderModel 4.0 support
NVIDIA SLI Ready
16x full screen anti-aliasing (Lumenex Engine) [will work with HDR according to some sources]
True 128-bit floating point high dynamic-range (HDR) (Lumenex Engine)
NVIDIA Quantum Effects physics processing technology (Advanced shader processors architected for physics computation)
Two dual-link DVI (2560 x 1600 resolution displays)
NVIDIA Pure Video support
PCI-E Express support
Open GL 2.0 support
NVIDIA ForceWareUnified Driver Architecture
Built for Microsoft Windows Vista
Funny thing is that the GTX has 2 SLI connectors like ATI's X1950Pro and X1650XT. The GTS only has 1. This was also mentioned by one of the German sites linked before.
serenity píše:7950GX2 / 8800GTX
3DMark06: 10255 / 11795
SM2: 4513 / 4783
SM3: 4361 / 4095
CPU: 2872 / 4419
http://service.futuremark.com/compare?3dm06=447485
co ta serie, ze nevylozia hned vsetky esa? Oni potrebuju zarabat, tak mozu financovat dalsi vyvoj a neskrachovat, keby nam predali len to najlepsie co maju za malo penazi, asi by dost rychlo skrachovali.busy píše:...tato trhova politika ma sere