Klíč vypadl z dračků,ale nejde použít
Legend of Grimrock
Moderátor: Baneshee
- Igoreso
- Moderátor

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- Registrován: 10. led 2007
- Bydliště: Vysocina - Jihlava
- Kontaktovat uživatele:
Re: Legend of Grimrock
nevíte někdo jak otevřu dveře na zlatý klíč v levelu 9?
Klíč vypadl z dračků,ale nejde použít
Klíč vypadl z dračků,ale nejde použít
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AMD Ryzen 7 5800X / 32GB DDR4 3600MHz CL16 / RX 6700 10G / SSD FireCuda 530 2TB - PCI-E 4 / TUF GAMING B550-PLUS /
- Bez_n1ck
- Pokročilý

- Registrován: 15. pro 2006
- Bydliště: Praha - Vinohrady
Re: Legend of Grimrock
Dneska patch 1.1.4
Here is the complete changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
Here is the complete changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
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- LOVIT
- Středně pokročilý

- Registrován: 21. zář 2004
- Bydliště: Praha/Ostrava
- Kontaktovat uživatele:
Re: Legend of Grimrock
patch se aplikuje na steamu automaticky, na gog.com si člověk musí znova stáhnout instalační balík...doufám, že udělají rozdílový patch, ale už to tahám...přes ufona :/, doma na 10 Mbit je to jiný kafe, takhle je člověk rád za každý MB dolu
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- KubasCZ
- Začátečník

- Registrován: 16. pro 2011
- Bydliště: Roudnice n/L
Re: Legend of Grimrock
Za necelý měsíc vychází dvojka, tak jsem na to zvědav.. Váhám jestli to vemu v předprodeji..
http://www.grimrock.net/
Trailer https://www.youtube.com/watch?v=Ex8kDMKnLaE
http://www.grimrock.net/
Trailer https://www.youtube.com/watch?v=Ex8kDMKnLaE
CPU: AMD Ryzen 7 5800X3D + Noctua NH-D15, MB: MSI MPG X570 Gaming EDGE WIFI, GPU: MSI RTX 4070 Ti VENTUS 3X 12G OC, RAM: Corsair 32GB KIT DDR4 3200MHz CL16 Vengeance LPX, SSD: Intel 530 240GB, Samsung SSD 970 EVO 1TB, HDD: WD 750GB, CASE: Fractal Design North XL, PSU: Seasonic S12II-620 620W, MONITOR: 34" Samsung Odyssey OLED G8, ZVUK: Microlab Solo6c + Sony Noise Cancelling WH-1000XM5, Klávesnice + myš: ASUS ROG Strix Flare + Logitech G502 X, OS: Windows 11 Pro, NAS: Synology DS216j