Star Swarm Benchmark (Mantle vs DirectX11)
Moderátor: Don
- maltra
- Začátečník
- Registrován: 11. říj 2010
- Bydliště: Západná Stredozem
Star Swarm Benchmark (Mantle vs DirectX11)
Stiahnute zo Steamu, po instalacii a prvom spusteni je potrebne si vytvorit ucet na Stardocku (nic vazne, par sekundova zalezitost - email, username, password a registration code). Registracny kod si pozriete kliknutim laveho tlacitka na ikonu Star Swarm a vyberom "View CD key". To je vsetko, potom vas to hodi do hlavnej obrazovky:
http://oxidegames.com/
//edit: podla viacerych ludi su vysledky velmi nekonzistentne a to vraj napriec vsetkymi scenami benchmarku (Scenarios). Takze berte zatial vysledky s rezervou, aj ludia z Oxide tvrdia ze je to skor simulacia ako pevny benchmark. Vyskusajte si to pustit viackrat a uvidite ze aj ked sa jedna o rovnaku scenu tak sa to renderuje vzdy inym sposobom, akoby sa test zafixoval vzdy na inu jednotku (tou jednotkou myslim jednu z tych tisicov stihaciek ci co to je).
//edit 2: tak to podla mojich vlastnych merani vyzera ze scena RTS dava velmi konzistentne vysledky, preto ju budem pouzivat pri testovani.
Zostava:
CPU: i7-2600K @ 4.8GHz HT On
GPU: HD 7990 @ default (1000/1500)
OS: Windows 7 Pro SP1 64-bit
Catalyst: 13.12
Vysledok pod DX11: 18.62 fps
Ked vyjde ten Mantle ovladac, otestujem to aj na podtaktovanom CPU, uvidime aky to bude mat dopad na vykon.
Podrobny vysledok vyzera nejako nasledovne:
Star Swarm Benchmark - Version 0.95
01/30/2014 18:36
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17155686400
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Swarm\FrameDump_14_01_30_1836.csv
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2235
Average FPS: 18.62
Average Unit Count: 3694
Maximum Unit Count: 5453
Average Batches/MS: 736.32
Maximum Batches/MS: 947.25
Average Batch Count: 40750
Maximum Batch Count: 165356
http://oxidegames.com/
//edit: podla viacerych ludi su vysledky velmi nekonzistentne a to vraj napriec vsetkymi scenami benchmarku (Scenarios). Takze berte zatial vysledky s rezervou, aj ludia z Oxide tvrdia ze je to skor simulacia ako pevny benchmark. Vyskusajte si to pustit viackrat a uvidite ze aj ked sa jedna o rovnaku scenu tak sa to renderuje vzdy inym sposobom, akoby sa test zafixoval vzdy na inu jednotku (tou jednotkou myslim jednu z tych tisicov stihaciek ci co to je).
//edit 2: tak to podla mojich vlastnych merani vyzera ze scena RTS dava velmi konzistentne vysledky, preto ju budem pouzivat pri testovani.
Zostava:
CPU: i7-2600K @ 4.8GHz HT On
GPU: HD 7990 @ default (1000/1500)
OS: Windows 7 Pro SP1 64-bit
Catalyst: 13.12
Vysledok pod DX11: 18.62 fps
Ked vyjde ten Mantle ovladac, otestujem to aj na podtaktovanom CPU, uvidime aky to bude mat dopad na vykon.
Podrobny vysledok vyzera nejako nasledovne:
Star Swarm Benchmark - Version 0.95
01/30/2014 18:36
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17155686400
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Swarm\FrameDump_14_01_30_1836.csv
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 2235
Average FPS: 18.62
Average Unit Count: 3694
Maximum Unit Count: 5453
Average Batches/MS: 736.32
Maximum Batches/MS: 947.25
Average Batch Count: 40750
Maximum Batch Count: 165356
Naposledy upravil(a) maltra dne ned 2. úno 2014, 14:31, celkem upraveno 2 x.
PC: R9 5900X | 32 GB DDR4 | X570 Aorus Master | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 2TB | Phanteks Enthoo Pro M Glass | AX860 | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
- Ache
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- Registrován: 26. zář 2006
- Bydliště: Plzeň
Re: Star Swarm Benchmark (Mantle vs DirectX11)
===========================================================
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\Ache\Documents\Star Swarm\Benchmark_14_01_30_2047.txt
Version 0.95
01/30/2014 20:47
===========================================================
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 5450
Average FPS: 45.41
Average Unit Count: 3890
Maximum Unit Count: 5543
Average Batches/MS: 858.03
Maximum Batches/MS: 1603.90
Average Batch Count: 20592
Maximum Batch Count: 123496
===========================================================
sestava:
CPU: i7-2600K @ 4.5GHz HT On
GPU: GTX780 @ 1200/6700
ovladače GPU: 332.21
OS: Windows 8.1 64-bit
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\Ache\Documents\Star Swarm\Benchmark_14_01_30_2047.txt
Version 0.95
01/30/2014 20:47
===========================================================
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 5450
Average FPS: 45.41
Average Unit Count: 3890
Maximum Unit Count: 5543
Average Batches/MS: 858.03
Maximum Batches/MS: 1603.90
Average Batch Count: 20592
Maximum Batch Count: 123496
===========================================================
sestava:
CPU: i7-2600K @ 4.5GHz HT On
GPU: GTX780 @ 1200/6700
ovladače GPU: 332.21
OS: Windows 8.1 64-bit
Naposledy upravil(a) Ache dne čtv 30. led 2014, 23:29, celkem upraveno 1 x.
AMD Ryzen 7 9800X3D | MSI X670 Tomahawk | 64GB DDR5 6000 cl30 | INNO3D RTX 4070 Ti | 500GB SSD (NVME) + 2x 3,84TB Micron 5300 PRO
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- maltra
- Začátečník
- Registrován: 11. říj 2010
- Bydliště: Západná Stredozem
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Crossfire vypnute v ovladacoch, Frame pacing Off, takze to bezi ako jedna HD 7970:
@default (1000/1500) - 28.94 fps
@OC (1100/1575) - 32.30 fps
Takze CrossfireX mi zjavne nefunguje, ani ked v ovladacoch nastavim "pre-defined" profile napriklad z Crysis 3.
P.S.: takze si Ache dualke prdel az k lopatkam nenatrhol, pretoze to dualka vlastne nebola. Ale nachvilu si ma vystrasil, no...
@default (1000/1500) - 28.94 fps
@OC (1100/1575) - 32.30 fps
Takze CrossfireX mi zjavne nefunguje, ani ked v ovladacoch nastavim "pre-defined" profile napriklad z Crysis 3.
P.S.: takze si Ache dualke prdel az k lopatkam nenatrhol, pretoze to dualka vlastne nebola. Ale nachvilu si ma vystrasil, no...
Naposledy upravil(a) maltra dne čtv 30. led 2014, 22:21, celkem upraveno 1 x.
PC: R9 5900X | 32 GB DDR4 | X570 Aorus Master | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 2TB | Phanteks Enthoo Pro M Glass | AX860 | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
- Hladis
- Moderátor
- Registrován: 24. čer 2004
- Bydliště: Varnsdorf - Athens
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Ache uvadej i CPU a GPU takty. Zda je HT off nebo on....atd...
- Ache
- Pokročilý
- Registrován: 26. zář 2006
- Bydliště: Plzeň
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Hladis: Doplněno.
Jinak vliv grafiky (a jejího OC) musí být minimální, protože vytížení GPU bylo v těch nejnáročnějších scénách i pod 30%, takže to je jen čisté techdemo které ukáže jak se s Mantle začne využívat více grafika díky vyššímu počtu draw calls.
Jinak vliv grafiky (a jejího OC) musí být minimální, protože vytížení GPU bylo v těch nejnáročnějších scénách i pod 30%, takže to je jen čisté techdemo které ukáže jak se s Mantle začne využívat více grafika díky vyššímu počtu draw calls.
AMD Ryzen 7 9800X3D | MSI X670 Tomahawk | 64GB DDR5 6000 cl30 | INNO3D RTX 4070 Ti | 500GB SSD (NVME) + 2x 3,84TB Micron 5300 PRO
Sound Blaster Z + EDIFIER S1000MKII + Beyerdynamic DT 990 | Seasonic X850 | Cooler Master HAF-X Nvidia Edition | MSI Optix MAG274QRF-QD Quantum Dot bestie
Sound Blaster Z + EDIFIER S1000MKII + Beyerdynamic DT 990 | Seasonic X850 | Cooler Master HAF-X Nvidia Edition | MSI Optix MAG274QRF-QD Quantum Dot bestie
- Hladis
- Moderátor
- Registrován: 24. čer 2004
- Bydliště: Varnsdorf - Athens
Re: Star Swarm Benchmark (Mantle vs DirectX11)
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3813
Average FPS: 31.77
Average Unit Count: 3729
Maximum Unit Count: 5550
Average Batches/MS: 810.43
Maximum Batches/MS: 1308.78
Average Batch Count: 25172
Maximum Batch Count: 87321
===========================================================
GTX 780 - 331.82
2600K HTon - 4.4GHz
31.77 fps
Win 8.1 x64
Edit//Takze je to nejaky zkrypleny. HT off nebo on....nic. fps stále padaji nklidne 5-7. Frekvenci jsem zvysoval az na 4.7Ghz.....nic, porad stejny. CPU se u toho doslova flaka jak u prahistoricky hry a jde videt ze k optimalizovany multithread hre to ma daleko. Jako seriously ? Me to pripada jako umele zkrypleny nebo naprosto neoptimalizovany. Takhle to ma pod Dx11 vypadat
http://images.anandtech.com/reviews/video/CivVCPU.png
Edit2//Nemá cenu to testovat. Scena je pokazdy jina. Chova se to uplne nepredvidatelne a blbe. Není to vůbec optimalizovany. Tohle se neda brat jako benchmark, jelikož to nebenchmarkuje vůbec nic.
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17145409536
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 3813
Average FPS: 31.77
Average Unit Count: 3729
Maximum Unit Count: 5550
Average Batches/MS: 810.43
Maximum Batches/MS: 1308.78
Average Batch Count: 25172
Maximum Batch Count: 87321
===========================================================
GTX 780 - 331.82
2600K HTon - 4.4GHz
31.77 fps
Win 8.1 x64
Edit//Takze je to nejaky zkrypleny. HT off nebo on....nic. fps stále padaji nklidne 5-7. Frekvenci jsem zvysoval az na 4.7Ghz.....nic, porad stejny. CPU se u toho doslova flaka jak u prahistoricky hry a jde videt ze k optimalizovany multithread hre to ma daleko. Jako seriously ? Me to pripada jako umele zkrypleny nebo naprosto neoptimalizovany. Takhle to ma pod Dx11 vypadat
http://images.anandtech.com/reviews/video/CivVCPU.png
Edit2//Nemá cenu to testovat. Scena je pokazdy jina. Chova se to uplne nepredvidatelne a blbe. Není to vůbec optimalizovany. Tohle se neda brat jako benchmark, jelikož to nebenchmarkuje vůbec nic.
- Ukuk
- Začátečník
- Registrován: 02. kvě 2012
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Sestava:
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 4114
Average FPS: 34.27
Average Unit Count: 3853
Maximum Unit Count: 5573
Average Batches/MS: 716.71
Maximum Batches/MS: 1106.44
Average Batch Count: 23578
Maximum Batch Count: 141469
===========================================================
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 120 Seconds
Total Frames: 4114
Average FPS: 34.27
Average Unit Count: 3853
Maximum Unit Count: 5573
Average Batches/MS: 716.71
Maximum Batches/MS: 1106.44
Average Batch Count: 23578
Maximum Batch Count: 141469
===========================================================
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- CageJ
- Moderátor
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Re: Star Swarm Benchmark (Mantle vs DirectX11)
Mne to nespusti
No len nikde nevidim API Dx vs Mantle...
EDIT: 2x preinstalovane a nejde to ani za **** zapnut..
No len nikde nevidim API Dx vs Mantle...
EDIT: 2x preinstalovane a nejde to ani za **** zapnut..
AMD RYZEN 2700X 4.2GHz@watercooled, 32GB DDR4 2,8GHz, AsRock B450 GAMING K4, RIOTORO GOLD 650W; ASUS DUAL RTX 2060; CoolerMaster ML500; AMD RYZEN 3600X, NOCTUA NH-D15, ASUS STRIX B450-F GAMING, SuperFlower GK550, 32GB CL14 G.SKILL 3200, FRACTAL DESIGN XL R4, ASUS STRIX RTX 3080 OC; APPLE MacBook AIR M1 iPhone 12 Pro 128GB
- Riku
- Začátečník
- Registrován: 01. zář 2005
Re: Star Swarm Benchmark (Mantle vs DirectX11)
DX 11
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9546
Average FPS: 26.51
Average Unit Count: 3977
Maximum Unit Count: 5536
Average Batches/MS: 523.84
Maximum Batches/MS: 1274.52
Average Batch Count: 21606
Maximum Batch Count: 75530
===========================================================
MANTLE
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14314
Average FPS: 39.76
Average Unit Count: 4292
Maximum Unit Count: 5575
Average Batches/MS: 643.85
Maximum Batches/MS: 2455.94
Average Batch Count: 18056
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9546
Average FPS: 26.51
Average Unit Count: 3977
Maximum Unit Count: 5536
Average Batches/MS: 523.84
Maximum Batches/MS: 1274.52
Average Batch Count: 21606
Maximum Batch Count: 75530
===========================================================
MANTLE
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541253632
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14314
Average FPS: 39.76
Average Unit Count: 4292
Maximum Unit Count: 5575
Average Batches/MS: 643.85
Maximum Batches/MS: 2455.94
Average Batch Count: 18056
PS5 | LG OLED CX55
- del42sa
- Pokročilý
- Registrován: 18. lis 2009
- Bydliště: Omicron Persei 8
Re: Star Swarm Benchmark (Mantle vs DirectX11)
a na čem to testuješ ? nevidím žádnou GCN grafikuCageJ píše:Mne to nespusti
No len nikde nevidim API Dx vs Mantle...
EDIT: 2x preinstalovane a nejde to ani za **** zapnut..
"The more you buy, the more you save" AI everywhere - Nvidia CEO at Computex 2023 https://www.youtube.com/watch?v=FhlE3m1trM4
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
- CageJ
- Moderátor
- Registrován: 31. bře 2011
- Bydliště: Praha, Prešov
- Kontaktovat uživatele:
Re: Star Swarm Benchmark (Mantle vs DirectX11)
ma to ist aj na nVidii a nejde..
AMD RYZEN 2700X 4.2GHz@watercooled, 32GB DDR4 2,8GHz, AsRock B450 GAMING K4, RIOTORO GOLD 650W; ASUS DUAL RTX 2060; CoolerMaster ML500; AMD RYZEN 3600X, NOCTUA NH-D15, ASUS STRIX B450-F GAMING, SuperFlower GK550, 32GB CL14 G.SKILL 3200, FRACTAL DESIGN XL R4, ASUS STRIX RTX 3080 OC; APPLE MacBook AIR M1 iPhone 12 Pro 128GB
- maltra
- Začátečník
- Registrován: 11. říj 2010
- Bydliště: Západná Stredozem
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Navrhujem testovat v scene "RTS", ma konzistentne vysledky plus je asi aj najviac narocna.
P.S.: podpora CrossFireX by mala byt v nasledujucom update.
PC: R9 5900X | 32 GB DDR4 | X570 Aorus Master | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 2TB | Phanteks Enthoo Pro M Glass | AX860 | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
- Ukuk
- Začátečník
- Registrován: 02. kvě 2012
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Tentokrat s Mantle
Scena RTS
BTW:V tomhle modu dle Afterburneru bezi grafika na 99% jen asi prvnich 20s pak jede na 50%
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7380
Average FPS: 20.50
Average Unit Count: 3971
Maximum Unit Count: 5570
Average Batches/MS: 1805.38
Maximum Batches/MS: 2317.63
Average Batch Count: 89255
Maximum Batch Count: 172238
===========================================================
Scena RTS
BTW:V tomhle modu dle Afterburneru bezi grafika na 99% jen asi prvnich 20s pak jede na 50%
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 13.12)
8Gb Ram
Win 7 64bit
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546242560
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7380
Average FPS: 20.50
Average Unit Count: 3971
Maximum Unit Count: 5570
Average Batches/MS: 1805.38
Maximum Batches/MS: 2317.63
Average Batch Count: 89255
Maximum Batch Count: 172238
===========================================================
MB: ASUS rog strix z370-h gaming CPU: Intel I5 8600k RAM:Adata 16gb kit ddr4 3000mhz cl16 xpg spectrix GPU:Sapphire Pulse RX5700XT HDD:WD 1TB Zdroj:Corsair Gaming Series 600W LCD: DELL U2412M SSD: Samsung 840 EVO 120GB
- maltra
- Začátečník
- Registrován: 11. říj 2010
- Bydliště: Západná Stredozem
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Takze som konecne nahodil APU zostavu:
A8-3870K na defaultnych 3 GHz, iGPU vypnute
2x 4GB DDR3 @ 1600 MHz
MSI A75A-G55
HD 7990 @ 1000/1500 a vypnute CrossFireX v ovladacoch (takze to ide ako jedna HD 7970)
Windows 7 Professional SP1 64-bit
Catalyst 14.1 Beta
Testovana scena: RTS, 1920x1080
DX11 Extreme - 4.34 fps
Mantle Extreme - 14.39 fps (narast 231.6%)
DX11 Medium - 5.72 fps
Mantle Medium - 21.09 fps (narast 268.7%)
A8-3870K na defaultnych 3 GHz, iGPU vypnute
2x 4GB DDR3 @ 1600 MHz
MSI A75A-G55
HD 7990 @ 1000/1500 a vypnute CrossFireX v ovladacoch (takze to ide ako jedna HD 7970)
Windows 7 Professional SP1 64-bit
Catalyst 14.1 Beta
Testovana scena: RTS, 1920x1080
DX11 Extreme - 4.34 fps
Mantle Extreme - 14.39 fps (narast 231.6%)
DX11 Medium - 5.72 fps
Mantle Medium - 21.09 fps (narast 268.7%)
PC: R9 5900X | 32 GB DDR4 | X570 Aorus Master | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 2TB | Phanteks Enthoo Pro M Glass | AX860 | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
Retro PC: PIII 650E Slot 1 | GA-6BXE Rev 1.9 | 128MB DDR | V4 4500 32MB AGP | SB 32 PnP CT3670 | SpinPoint 80GB>32GB[
Coming soon: 9800X3D | 64 GB DDR5 CL30 | X870E Aorus Pro | ASUS RTX 4070 Ti TUF | WD_BLACK SN850X 1TB (OS) & 2TB (Games) | Phanteks Enthoo Pro M Glass | RM1000e | Alienware AW3423DWF
- CageJ
- Moderátor
- Registrován: 31. bře 2011
- Bydliště: Praha, Prešov
- Kontaktovat uživatele:
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Dnes asi prebehol update, lebo po opatovnom stiahnuti to ide.
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 760@1250/6000MHz@680/770GTX
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546226176
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2896
Average FPS: 8.04
Average Unit Count: 3787
Maximum Unit Count: 5483
Average Batches/MS: 907.54
Maximum Batches/MS: 1393.42
Average Batch Count: 101843
Maximum Batch Count: 165139
===========================================================
U mna slideshow .. Skusim pretocit CPU, ale asi problem je malo cuda jadier.
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 760@1250/6000MHz@680/770GTX
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546226176
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2896
Average FPS: 8.04
Average Unit Count: 3787
Maximum Unit Count: 5483
Average Batches/MS: 907.54
Maximum Batches/MS: 1393.42
Average Batch Count: 101843
Maximum Batch Count: 165139
===========================================================
U mna slideshow .. Skusim pretocit CPU, ale asi problem je malo cuda jadier.
AMD RYZEN 2700X 4.2GHz@watercooled, 32GB DDR4 2,8GHz, AsRock B450 GAMING K4, RIOTORO GOLD 650W; ASUS DUAL RTX 2060; CoolerMaster ML500; AMD RYZEN 3600X, NOCTUA NH-D15, ASUS STRIX B450-F GAMING, SuperFlower GK550, 32GB CL14 G.SKILL 3200, FRACTAL DESIGN XL R4, ASUS STRIX RTX 3080 OC; APPLE MacBook AIR M1 iPhone 12 Pro 128GB
- ChaoSborn
- Začátečník
-
- Registrován: 08. bře 2012
Re: Star Swarm Benchmark (Mantle vs DirectX11)
AMD Phenom II x4 945 3GHz
HD7870 @ 1100MHz, 5000MHz
Dnes prebehol update s opravou bugu:
Fixed bug in Nitrous that turned threading off in Mantle.
DirectX
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2004.txt
Version 1.00
02/05/2014 20:04
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2010
Average FPS: 5.58
Average Unit Count: 3675
Maximum Unit Count: 5838
Average Batches/MS: 550.09
Maximum Batches/MS: 671.52
Average Batch Count: 97820
Maximum Batch Count: 162481
===========================================================
Mantle
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2026.txt
Version 1.00
02/05/2014 20:26
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8996
Average FPS: 24.99
Average Unit Count: 3723
Maximum Unit Count: 5401
Average Batches/MS: 1992.34
Maximum Batches/MS: 5263.23
Average Batch Count: 81498
Maximum Batch Count: 178761
===========================================================
Mantle s podtaktovanym CPU na 1.8GHz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2042.txt
Version 1.00
02/05/2014 20:42
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8748
Average FPS: 24.30
Average Unit Count: 4113
Maximum Unit Count: 5604
Average Batches/MS: 2053.52
Maximum Batches/MS: 3406.73
Average Batch Count: 86071
Maximum Batch Count: 175097
===========================================================
Narast vykonu je skoro 450%.
HD7870 @ 1100MHz, 5000MHz
Dnes prebehol update s opravou bugu:
Fixed bug in Nitrous that turned threading off in Mantle.
DirectX
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2004.txt
Version 1.00
02/05/2014 20:04
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2010
Average FPS: 5.58
Average Unit Count: 3675
Maximum Unit Count: 5838
Average Batches/MS: 550.09
Maximum Batches/MS: 671.52
Average Batch Count: 97820
Maximum Batch Count: 162481
===========================================================
Mantle
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2026.txt
Version 1.00
02/05/2014 20:26
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8996
Average FPS: 24.99
Average Unit Count: 3723
Maximum Unit Count: 5401
Average Batches/MS: 1992.34
Maximum Batches/MS: 5263.23
Average Batch Count: 81498
Maximum Batch Count: 178761
===========================================================
Mantle s podtaktovanym CPU na 1.8GHz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Marek\Documents\Star Swarm\Output_14_02_05_2042.txt
Version 1.00
02/05/2014 20:42
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X4 945 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 12881977344
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8748
Average FPS: 24.30
Average Unit Count: 4113
Maximum Unit Count: 5604
Average Batches/MS: 2053.52
Maximum Batches/MS: 3406.73
Average Batch Count: 86071
Maximum Batch Count: 175097
===========================================================
Narast vykonu je skoro 450%.
- Ukuk
- Začátečník
- Registrován: 02. kvě 2012
Re: Star Swarm Benchmark (Mantle vs DirectX11)
i5 2500k 3,3Ghz
HD 7950 1100/1800 (Cata 14.1)
8Gb Ram
Win 7 64bit
Po Updatu: Mantle
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11027
Average FPS: 30.63
Average Unit Count: 4151
Maximum Unit Count: 5692
Average Batches/MS: 2593.29
Maximum Batches/MS: 8107.71
Average Batch Count: 85398
Maximum Batch Count: 166865
===========================================================
DX
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2786
Average FPS: 7.74
Average Unit Count: 3900
Maximum Unit Count: 5694
Average Batches/MS: 807.59
Maximum Batches/MS: 1060.44
Average Batch Count: 102914
Maximum Batch Count: 167786
===========================================================
HD 7950 1100/1800 (Cata 14.1)
8Gb Ram
Win 7 64bit
Po Updatu: Mantle
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11027
Average FPS: 30.63
Average Unit Count: 4151
Maximum Unit Count: 5692
Average Batches/MS: 2593.29
Maximum Batches/MS: 8107.71
Average Batch Count: 85398
Maximum Batch Count: 166865
===========================================================
DX
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8546230272
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2786
Average FPS: 7.74
Average Unit Count: 3900
Maximum Unit Count: 5694
Average Batches/MS: 807.59
Maximum Batches/MS: 1060.44
Average Batch Count: 102914
Maximum Batch Count: 167786
===========================================================
MB: ASUS rog strix z370-h gaming CPU: Intel I5 8600k RAM:Adata 16gb kit ddr4 3000mhz cl16 xpg spectrix GPU:Sapphire Pulse RX5700XT HDD:WD 1TB Zdroj:Corsair Gaming Series 600W LCD: DELL U2412M SSD: Samsung 840 EVO 120GB
- Krteq
- Čestný člen
-
- Registrován: 22. dub 2005
- Bydliště: Brno
Re: Star Swarm Benchmark (Mantle vs DirectX11)
i5 2500K @4,8 GHz
HD 7970 GHz 1175/1800 MHz +50% PT
16 GB RAM
W7 x64
DX11
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1841.txt
Version 1.10
03/18/2014 18:41
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1841.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 3746
Average FPS: 10.40
Average Unit Count: 3901
Maximum Unit Count: 5487
Average Batches/MS: 1014.56
Maximum Batches/MS: 1434.11
Average Batch Count: 95771
Maximum Batch Count: 160727
===========================================================
Mantle
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1849.txt
Version 1.10
03/18/2014 18:49
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1849.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11773
Average FPS: 32.70
Average Unit Count: 4156
Maximum Unit Count: 5407
Average Batches/MS: 2743.14
Maximum Batches/MS: 4024.98
Average Batch Count: 84954
Maximum Batch Count: 169608
===========================================================
HD 7970 GHz 1175/1800 MHz +50% PT
16 GB RAM
W7 x64
DX11
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1841.txt
Version 1.10
03/18/2014 18:41
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1841.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 3746
Average FPS: 10.40
Average Unit Count: 3901
Maximum Unit Count: 5487
Average Batches/MS: 1014.56
Maximum Batches/MS: 1434.11
Average Batch Count: 95771
Maximum Batch Count: 160727
===========================================================
Mantle
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Honza\Documents\Star Swarm\Output_14_03_18_1849.txt
Version 1.10
03/18/2014 18:49
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16080859136
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\Honza\Documents\Star Swarm\FrameDump_14_03_18_1849.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11773
Average FPS: 32.70
Average Unit Count: 4156
Maximum Unit Count: 5407
Average Batches/MS: 2743.14
Maximum Batches/MS: 4024.98
Average Batch Count: 84954
Maximum Batch Count: 169608
===========================================================
- del42sa
- Pokročilý
- Registrován: 18. lis 2009
- Bydliště: Omicron Persei 8
Re: Star Swarm Benchmark (Mantle vs DirectX11)
FX 8350 @4,0 GHz (4,2GHz turbo)
R260X OC edition 2GB RAM
8 GB RAM 2400MHz
W7 x64
DX11
== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1003.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2186
Average FPS: 6.07
Average Unit Count: 3705
Maximum Unit Count: 5753
Average Batches/MS: 599.47
Maximum Batches/MS: 754.06
Average Batch Count: 98850
Maximum Batch Count: 161357
===========================================================
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1017.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7343
Average FPS: 20.40
Average Unit Count: 4274
Maximum Unit Count: 5690
Average Batches/MS: 1836.67
Maximum Batches/MS: 6908.05
Average Batch Count: 91681
Maximum Batch Count: 170959
===========================================================
nárust 336 %
PS: Docent by mohl změřit tenhle benchmark s Mantle na to svém dual Opteron Boardu, kam až to bude škálovat.
R260X OC edition 2GB RAM
8 GB RAM 2400MHz
W7 x64
DX11
== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1003.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2186
Average FPS: 6.07
Average Unit Count: 3705
Maximum Unit Count: 5753
Average Batches/MS: 599.47
Maximum Batches/MS: 754.06
Average Batch Count: 98850
Maximum Batch Count: 161357
===========================================================
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon R7 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8481816576
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\xx\Documents\Star Swarm\FrameDump_14_06_24_1017.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7343
Average FPS: 20.40
Average Unit Count: 4274
Maximum Unit Count: 5690
Average Batches/MS: 1836.67
Maximum Batches/MS: 6908.05
Average Batch Count: 91681
Maximum Batch Count: 170959
===========================================================
nárust 336 %
PS: Docent by mohl změřit tenhle benchmark s Mantle na to svém dual Opteron Boardu, kam až to bude škálovat.
"The more you buy, the more you save" AI everywhere - Nvidia CEO at Computex 2023 https://www.youtube.com/watch?v=FhlE3m1trM4
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
- oneb1t
- Začátečník
- Registrován: 22. dub 2010
Re: Star Swarm Benchmark (Mantle vs DirectX11)
Nova verze star swarmu z dneska
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8484536320
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\oneb1t\Documents\Star Swarm\FrameDump_14_06_26_1920.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12600
Average FPS: 35.00
Average Unit Count: 4072
Maximum Unit Count: 5252
Average Batches/MS: 3058.53
Maximum Batches/MS: 5645.03
Average Batch Count: 82709
Maximum Batch Count: 165452
===========================================================
narust o 5 fps od posledniho testu
Mantle
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8484536320
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: C:\Users\oneb1t\Documents\Star Swarm\FrameDump_14_06_26_1920.csv
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12600
Average FPS: 35.00
Average Unit Count: 4072
Maximum Unit Count: 5252
Average Batches/MS: 3058.53
Maximum Batches/MS: 5645.03
Average Batch Count: 82709
Maximum Batch Count: 165452
===========================================================
narust o 5 fps od posledniho testu
i7-12700K, 2x16GB DDR5-4800MHz, ASUS B660-I, 1TB WDS100T1X0E
i5-12400F@5.5GHz, 4x8GB DDR5-4800MHz CL40, Asrock B760M PG riptide, A-data 1TB XPG SX8200, Radeon MI25@WX9100 16GB, NZXT S340 Elite, X4071UHSU
HP ENVY x360 13" Ryzen 3 4300U
i5-12400F@5.5GHz, 4x8GB DDR5-4800MHz CL40, Asrock B760M PG riptide, A-data 1TB XPG SX8200, Radeon MI25@WX9100 16GB, NZXT S340 Elite, X4071UHSU
HP ENVY x360 13" Ryzen 3 4300U