MSI MPG GUNGNIR 110R White | CPU AMD Ryzen 7 9700X Granite Ridge | DeepCool AK500 White | GPU Sapphire Pure RX 9070 XT 16GB plus UV | MB MSI MAG X670E GAMING PLUS WIFI | 32GB DDR5 A-DATA XPG LANCER RGB Dual KIT 7200 MHz | system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB | Seagate Baracuda HDD 1TB SATA III | data HDD WD RED 1TB SATA III | Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR | Soud Blaster Audigy Fx | PSU MSI MAG A850GL 850 W 80 PLUS Gold PCIe 5 II | Win 10-64 bit Pro
MSI MPG GUNGNIR 110R White | CPU AMD Ryzen 7 9700X Granite Ridge | DeepCool AK500 White | GPU Sapphire Pure RX 9070 XT 16GB plus UV | MB MSI MAG X670E GAMING PLUS WIFI | 32GB DDR5 A-DATA XPG LANCER RGB Dual KIT 7200 MHz | system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB | Seagate Baracuda HDD 1TB SATA III | data HDD WD RED 1TB SATA III | Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR | Soud Blaster Audigy Fx | PSU MSI MAG A850GL 850 W 80 PLUS Gold PCIe 5 II | Win 10-64 bit Pro
0martas0 píše:Lol, podívej se taky s jakým CPU ale. Bože lidi, nevěřte reklamám a zamyslete se nad tím.
Však to je jeden z hlavních účelů Mantle. Na mainstream CPU díky Mantle můžeš mít podobné/stejné FPS jako s high-end CPU díky snížení overheadu a low-level přístupu k HW.
Yes, the Mantle API enables applications to take advantage of workload sharing between multiple GPUs. However, this is controlled directly by the application instead of the graphics driver (as is the case with AMD CrossFire™ technology). This means that support for specific multi-GPU configurations and features are application-dependent, but it also enables developers to achieve better performance scaling and efficiency by tuning their implementation to match the particular needs of their rendering engine.
a podpora vícejádrových CPU :
I’ve heard that Mantle works best with a multi-core CPU. Is that true?
Mantle is capable of reducing driver overhead on single-threaded processors. However, AMD believes the biggest performance advantage of a low-overhead API can be achieved on a modern multi-core CPU.
MSI MPG GUNGNIR 110R White | CPU AMD Ryzen 7 9700X Granite Ridge | DeepCool AK500 White | GPU Sapphire Pure RX 9070 XT 16GB plus UV | MB MSI MAG X670E GAMING PLUS WIFI | 32GB DDR5 A-DATA XPG LANCER RGB Dual KIT 7200 MHz | system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB | Seagate Baracuda HDD 1TB SATA III | data HDD WD RED 1TB SATA III | Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR | Soud Blaster Audigy Fx | PSU MSI MAG A850GL 850 W 80 PLUS Gold PCIe 5 II | Win 10-64 bit Pro
Len narychlo testy na R9 290X, neskor vsetko aktualizujem vratane ovladacov. Fortron 450W sa pri tomto nastaveni nepoti, maximalna spotreba v Thiefovi okolo 330W.
Zostava ako v podpise: A8-3870K @ 3GHz, R9 290X @ default, Catalyst 14.4
Star swarm DX11: Full HD, Extreme, RTS
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 1824
Average FPS: 5.07
Average Unit Count: 3513
Maximum Unit Count: 5621
Average Batches/MS: 476.19
Maximum Batches/MS: 569.65
Average Batch Count: 94492
Maximum Batch Count: 175769
===========================================================
Star swarm Mantle: Full HD, Extreme, RTS
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10975
Average FPS: 30.48
Average Unit Count: 4175
Maximum Unit Count: 5301
Average Batches/MS: 2598.23
Maximum Batches/MS: 3896.27
Average Batch Count: 85050
Maximum Batch Count: 155835
===========================================================
Hra sice pod Mantle generuje víc FPS, ale Mantle v FB3 stále trpí nepříjemnými záškuby. V BF4 už to naštěstí DICE opravilo (trvalo to zhruba rok ), tak vidíme jak se pochlapí BioWare.
pekny vysledky
skoda ze tam neni zmereny jeste 1% nejhorsich frametimes tam by bylo krasne videt jak R9 290x naprosto devastuje GTX 970 rozdilem tridy a dalsi vec je ze minimalni fps skalujou s poctem jader a ne jen s frekvenci jednoho jadra
havli ja to vidim trosku jinak teda staci se divat na minimalni framerate a ne na prumerny
FX @ 4,5...... i3 @ 3,5
84/67...........81/67 - Dragon Age
140/50.........155/53 - Civilization BE
152/70.........153/63 - SE III
81/59...........81/57 - Thief
Ryzen 7 7700 ; Asus B650E-F Gaming Wifi ; 64 GB DDR5 6000 ; Inno3D RTX 4070 Super ; Samsung 990 Pro 4 TB, MX500 4 TB ; Corsair RM850i ; Dell G3223Q Retro PC: Core i3-3250, Quadro 5000, 4 GB DDR3, X-Fi, WinXP + 7 x64; Pentium 4 3.06 @ 3.33 GHz, Voodoo5 5500 AGP, 512MB DDR, Audigy, Win98SE; VIA C3 1000, 512MB DDR, ESS Solo-1 + DreamBlaster X2 GS, Win98SE & DOS Retro PC: Celeron 220, Voodoo4 4500 PCI, 512MB DDR2, Win98SE; 2× Pentium Pro 233/256, Voodoo Graphics, 1024MB EDO, AWE32 28MB (CT3980), Win98SE & DOS Retro NTB: IBM ThinkPad 600, ThinkPad T20; Toshiba Satellite Pro 430CDT, 460CDT, Portege 3010CT HW museum.cz - muzeum grafických karet a procesorů
JJ pokud je tohloe vítězství něčeho tak je to vítězství I3ky která z mantle těží nejvíce ( resp čím méně jader a obecně výkon utím více se vždy těží z mantke) tyhle testy potvrzujou co jsem naměřil a z čeho byl tehdy ten gigaflame. Mantle snižuje API overhead na zhruba 50%, ale žádnej multithread nepřidává. Tzn nejvíce z něj profitujou 2 jádrový Intely.