To klades spatny otázkymichal3d píše:No to by ma zaujimalo, na co by tam ten GW davali, keby im to prirabalo tolko roboty
Krteq píše:Jak může......
Konspiracni teorie mají tady na foru jiny vlaknoAche píše:..začínam mít jisté konspirační teorie...
Moderátor: Baneshee

To klades spatny otázkymichal3d píše:No to by ma zaujimalo, na co by tam ten GW davali, keby im to prirabalo tolko roboty
Krteq píše:Jak může......
Konspiracni teorie mají tady na foru jiny vlaknoAche píše:..začínam mít jisté konspirační teorie...

Prachy, co ine? CEO's z firiem zaoberajucich sa vyvojom hier slintaju po prachoch. Nvidia prikraca a dam im ponuku 500k za uvitacie logo a podpis na zmluve, ze v hre bude zapracovane gameworks a je vymalovane.michal3d píše:No to by ma zaujimalo, na co by tam ten GW davali, keby im to prirabalo tolko roboty

S tema konspiracnima nesmyslama uz jdete k sipkuThe first thing to understand about IHV – developer relations is that the process of game optimization is nuanced and complex. The reason AMD and Nvidia are taking different positions on this topic isn’t because one of them is lying, it’s because AMD genuinely tends to focus more on helping developers optimize their own engines, while Nvidia puts more effort into performing tasks in-driver. This is a difference of degree — AMD absolutely can perform its own driver-side optimization and Nvidia’s Tony Tamasi acknowledged on the phone that there are some bugs that can only be fixed by looking at the source. This philosophical difference of approach makes sense given what we know of the two companies. Nvidia’s graphics business is much larger than AMD’s and the company has invested a great deal of money in creating 3D libraries, rendering engines, programming tools, and in some cases, specialized hardware blocks. AMD hasn’t tended to make as many of these kinds of investments; Mantle is the exception that proves the rule. Some of this difference in approach is cultural but much of it is driven by necessity. In 2012 (the last year before AMD’s graphics revenue was rolled into the console business), AMD made about $1.4 billion off the Radeon division. For the same period, Nvidia made more than $4.2 billion. Some of that was Tegra-related and it’s a testament to AMD’s hardware engineering that it competes effectively with Nvidia with a much smaller revenue share, but it also means that Team Green has far more money to spend on optimizing every aspect of the driver stack.

To chce klid. Zatím tomu ještě nikdo neřiká GameTrails, nebo Game911Hladis píše: S tema konspiracnima nesmyslama uz jdete k sipkuPS: Není takovy problém se do Gameworks prihlasit a videt to zevnitř.





To ještě ne, ale nektera "chytra" vyjadreni uz se daji do takového kosiku zaradit a nekteri je vypousteji dlouhodobe i s tim, ze nebe není modryAche píše:To chce klid. Zatím tomu ještě nikdo neřiká GameTrails, nebo Game911Hladis píše: S tema konspiracnima nesmyslama uz jdete k sipkuPS: Není takovy problém se do Gameworks prihlasit a videt to zevnitř.




Miluju tyhle mimozni hystericky vykrikyHEAD píše:Kepler je v novych hrach totalni kram.






Jezis vzdyt to je o novych enginech na novy konzole + evoluce driveru a probiralo se to od zacatku. Velky rozdil mezi Maxwellem a Keplerem byl uz od zacatku třeba pod Frostbite 3 enginem. Mam Keplera a fakt si nemyslim, ze je ucelove zariznutej, protože pokud se vyhodi Maxwell z testů, tak stále vykonostne sedi tam kde sedel. Zvlaste pokud je poradne OClej a není to test hodne nizko taktlyho referaku, proti vysoce pretocenymu Maxwellu.HEAD píše:Nepamatuju si, ze by GTX970 porazela pri vydani 780TI o 30%.
Ache píše:......ve výkonu mezi R9 290X a GTX970 není úplně normální.
