Game Ready for FBC: Firebreak and DOOM: The Dark Ages Path Tracing Update
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including FBC: Firebreak and REMATCH, as well as the Path Tracing update for DOOM: The Dark Ages.
Enshrouded: crashes after launching game [5279848]
Monster Hunter World: stability issues when playing in DX12 mode [5305302]
Gray Zone Warfare: stability issues [5284518]
Marvel Rivals: stability issues [5273681]
Ghost of Tsushima Directors Cut: Flickering/corruption around light sources [5138067]
GTA V Enhanced: stability issues [5302755]
Honor of Kings: World: stability issues [5304344]
Forza Horizon 5: stability issues [5131160]
Indiana Jones and The Great Circle: Image corruption [5326122]
Fixed General Bugs:
GeForce RTX 5090 FE acoustic improvements for idle and low loads [5139629]
Changing a setting in the NVIDIA Control Panel -> Manage 3D Settings may trigger shader disk cache rebuild [5282396]
[RTX 50 series] Twinmotion: Bugcheck when attempting to launch [5282285]
[RTX 50 series] Adobe Substance 3D Painter: showing viewport corruption after baking [5270020]
BlackmagicDesign: UI overlay in Fusion page is not displayed correctly [5237584]
[RTX 50 series] Video playback in a web browser may show brief red/green flash corruption [5241341]
Videos captured with NVIDIA App may appear washed out after editing with the Windows Photos app [5294224]
Certain DisplayPort 1.4 monitors may display random black screen flicker when connected to DisplayPort 2.1 graphics card [5277453]
Open Issues:
[RTX 50 series] Cyberpunk 2077 will crash when using Photo Mode to take a screenshot with path tracing enabled [5076545]
[RTX 50 series] Battlefield 2042: random square artifacts may appear around lights during gameplay [5284105]
[RTX 50 series] World of Warcraft: displays artifacts when ray tracing is enabled [5273429]
[RTX 50 series] Counter-Strike 2: Text may appear slightly distorted when in-game resolution is lower than the native resolution of the display [5278913]
Windows 11 May 28, 2025—KB5058499 (OS Build 26100.4202) - "[Graphics kernel] Fixed: An issue where some game titles become unresponsive after upgrading to 24H2." https://support.microsoft.com/en-us/top ... 6945076f92
Bug s AF asi uz nikdy neopravej.Spatna zprava pro vsechny pac to bude zabugovany i pro pristi generace a driv a nebo pozdeji to postihne vsechny i lidi co ted maj rtx 3000/4000
michalos píše: ↑stř 18. čer 2025, 10:35
Díky, chápu, ale tohle to dělá jen když to zapneš v driveru no, když to hra má a zapneš to ve hře, tak je to ok...
To třeba opraví
Naprosta vetsina her zadnou moznost zapnout AF nema
ako toto som robil na starych hrach a hlavne bolo vidno rozdiel v BF 3 a BF 4 kde do teraz to mam zapnute...ale v novych som to neskusal. no az oskusam jak pridem vecer k PC.som zvedavy na ten rozdiel v stalker 2 alebo TLOU 2
AMD 9800x3d 5,3Ghz CO-40 = NOCTUA d15 G2= MSI B850 Tomahawk = KINGSTON 64gb 6000mhz cl30 = MSI 5090 Vanguard = Ssd: M2 WD 850x 1tb Win11 + 2x M2 WD 850x 2tb + 2x SATA 850 evo 1tb = LIAN LI 217 black = Fany: 3x NOCTUA a14x25 G2-in + 3x NOCTUA a14x25r G2-out + 3x NOCTUA a12x25 G2-bottom = FSP Hydro Ti Pro 1kw = LG C2 42" = Per: LOGI g915 tkl + LOGI g pro wire + LOGI g440 hard + XBOX Wire Controller = Audio: TOPPING dx5 II = MACKIE mr524 = MEZE 99 classic V2
Ten workaround nefunguje, máš to přímo zmíněno i v tom vlákně.
Autor "fixu" má podezření na HW bug
Then I think it might be a hardware bug and it can't be fixed.
So all games where driver-side anisotropic filtering causes artifacts will be blacklisted.
Looks like this profile setting
TVL AF sem musel mít zaplý vždy, i kdysi na grafice, kde sem nemohl dát AA (a to bazíruju i na vyhlazování, dokonce kvalita textur a polygony modelů sou u mě druhořadý až po AF a AA) kvůli slabýmu výkonu, ale AF vždy... a vizuální rozdíl je ku*evskej, třebas dlažbu bez AF máš po pár metrech rozmazanou, čáry na silnici to samý (někdy dokonce úplně po pár metrech nejsou)... jako AF je základ vůči tomu, co to dělá a jak malej výkon to spotřebuje.
Jestli někdo nepozná rozdíl AF off vs AF 16x, tak snad nemůže poznat žádný rozdíly v grafice
To, že nemáš AF 16x vynucený v ovladačích, snad ještě neznamená automaticky AF off, ne? Proto bych chtěl vědět, jaký to má v konkrétních hrách, kde to na 5xxx blbne, vliv.
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