http://msdn.microsoft.com/en-us/library ... 85%29.aspx
Direct3D 11.1 Features:
•Shader tracing
•Direct3D device sharing
•Check support of new Direct3D 11.1 features and formats
•Create larger constant buffers than a shader can access
•Use logical operations in a render target
•Force the sample count to create a rasterizer state
•Process video resources with shaders
•Change subresources with new copy options
•Discard resources and resource views
•Support a larger number of UAVs
•Bind a subrange of a constant buffer to a shader
•Retrieve the subrange of a constant buffer that is bound to a shader
•Clear all or part of a resource view
•Map SRVs of dynamic buffers with NO_OVERWRITE
•Use UAVs at every pipeline stage
Direct X 11.1
Moderátoři: morke, Walker1134, PKBO, Hladis
- del42sa
- Pokročilý

- Registrován: 18. lis 2009
- Bydliště: Omicron Persei 8
Direct X 11.1
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Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
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Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
MSI MPG GUNGNIR 110R White | CPU AMD Ryzen 7 9700X Granite Ridge | DeepCool AK500 White | GPU Sapphire Pure RX 9070 XT 16GB plus UV | MB MSI MAG X670E GAMING PLUS WIFI | 32GB DDR5 A-DATA XPG LANCER RGB Dual KIT 7200 MHz | system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB | Seagate Baracuda HDD 1TB SATA III | data HDD WD RED 1TB SATA III | Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR | Soud Blaster Audigy Fx | PSU MSI MAG A850GL 850 W 80 PLUS Gold PCIe 5 II | Win 10-64 bit Pro
- Krteq
- Středně pokročilý

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- Registrován: 22. dub 2005
- Bydliště: Brno
Re: Direct X 11.1
Díky, jdu to prostudovat.
- nou
- Začátečník

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- Registrován: 11. pro 2009
Re: Direct X 11.1
Pikoska táto feature je v OpenGL od verzie 1.0del42sa píše: Direct3D 11.1 Features:
•Use logical operations in a render target
- Krteq
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- Registrován: 22. dub 2005
- Bydliště: Brno
Re: Direct X 11.1
- nou
- Začátečník

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- Registrován: 11. pro 2009
Re: Direct X 11.1
v ziadnej bolo to priamo v core. samozrejme ze vtedy to fungovalo iba nad standartnym framebufferom ale bolo to tam.
odkaz na specifikaciu 1.1:
http://www.opengl.org/documentation/spe ... 0000000000
odkaz na specifikaciu 1.1:
http://www.opengl.org/documentation/spe ... 0000000000
- Krteq
- Středně pokročilý

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- Registrován: 22. dub 2005
- Bydliště: Brno
Re: Direct X 11.1
Logické operace jsou snad samozřejmé, ale co jejich použití v RT/MRT? V té době přece ani neznaly shadery.
Mimochodem, zrovna tahle feature by mohla pomoci sjednotit a standardizovat metody deferred renderingu.
Mimochodem, zrovna tahle feature by mohla pomoci sjednotit a standardizovat metody deferred renderingu.
- nou
- Začátečník

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- Registrován: 11. pro 2009
Re: Direct X 11.1
samozrejme ze to pracovalo iba nad standartnym framebufferom. ale ked prisli PBO a FBO tak sa to samozrejme rozsirilo aj na ne.