Direct X 11.1
Napsal: pát 16. zář 2011, 10:30
http://msdn.microsoft.com/en-us/library ... 85%29.aspx
Direct3D 11.1 Features:
•Shader tracing
•Direct3D device sharing
•Check support of new Direct3D 11.1 features and formats
•Create larger constant buffers than a shader can access
•Use logical operations in a render target
•Force the sample count to create a rasterizer state
•Process video resources with shaders
•Change subresources with new copy options
•Discard resources and resource views
•Support a larger number of UAVs
•Bind a subrange of a constant buffer to a shader
•Retrieve the subrange of a constant buffer that is bound to a shader
•Clear all or part of a resource view
•Map SRVs of dynamic buffers with NO_OVERWRITE
•Use UAVs at every pipeline stage
Direct3D 11.1 Features:
•Shader tracing
•Direct3D device sharing
•Check support of new Direct3D 11.1 features and formats
•Create larger constant buffers than a shader can access
•Use logical operations in a render target
•Force the sample count to create a rasterizer state
•Process video resources with shaders
•Change subresources with new copy options
•Discard resources and resource views
•Support a larger number of UAVs
•Bind a subrange of a constant buffer to a shader
•Retrieve the subrange of a constant buffer that is bound to a shader
•Clear all or part of a resource view
•Map SRVs of dynamic buffers with NO_OVERWRITE
•Use UAVs at every pipeline stage