Added new preprocessor written from scratch
Added "exists" expression to preprocessor to check for file existence (example: #if exists("file.txt") ...)
Added "__APPLICATION_NAME__" predefined macro containing the executable name
Added option to hide info messages via "#pragma reshade noinfomessages"
Added compiler error on unexpected token while parsing statement
Added compiler error on unexpected token in technique declaration
Added default initialization to zero to all mutable ReShade FX variables
Added workaround for Direct3D8 applications attempting to use D3DLOCK_DISCARD on D3DPOOL_MANAGED vertex buffers
Added support for GL_DEPTH_STENCIL format
Added "mousepoint" source for uniform variables (float2 with mouse cursor coordinates)
Improved lexer performance with character lookup table and custom number parsing
Fixed crash due to deleted default render target resources on Direct3D8 device creation
Fixed crash when deleting OpenGL effect pass due to the VTable being overwritten to zero
Fixed Direct3D9 renderer not saving and restoring the viewport
Fixed ReShade FX namespaces
Fixed runtime attempting to apply effect even if compilation failed
Fixed input being ignored for games passing "PM_NOYIELD" to PeekMessage
Fixed editing the main effect file not triggering a recompile
Fixed signature of "rcp", "all" and "any" intrinsics
Fixed runtime not clearing pragma list between compiles
Changed statistics overlay technique rendering time element to show average value
Changed COM reference counting to use smart wrapper
Removed WInSocks download hooks
Removed check for whether the same source code was already compiled previously (will always recompile now)
Removed ReShade FX "texture1d" and "texture3d" types
Removed "ID3D10DepthStencilView::Release" and "ID3D11DepthStencilView::Release" hooks
Removed error code to string conversion from log messages
Removed unused default vertex buffer object from OpenGL renderer
Hotfix Changelog (ReShade Assistant)
Faster tab navigation
Changed to software rendering for Assistant windows (should lead to better performance for most users)
The Default preset cannot be deleted anymore from within the Assistant
The application linked Global.cfg will now automatically be created when the users creates a new application profile
Changelog (ReShade Assistant)
Features:
ReShade Assistant 3D Scene Preview Release and integration into ReShade Assistant
TransMod tool integration into ReShade Assistant
Highly customizable design
New layout that compresses the view while at the same time allowing transparency on feature interaction
No more re-compilation due to preview window size changes
LUT creation in 3D and non 3D preview window from selected ReShade configuration
Guide Lines:
RightShift + MouseWheel/Left-/RightArrowKey will scroll through feature tabs
RightCtrl + MouseWheel will scroll through info box
RightClick on non-interactive elements + MouseWheel will scroll through feature tabs
Removing the "ReShade Assistant.ini" will reset the configuration to some default values
LeftClick on Pipeline elements will activate/deactivate them
RightClick on Pipeline elements will select them and display their variables in the neighbor tab
L+prtscr in the preview window will create a LUT screenshot in the root folder
Changelog (ReShade File/Folder Layout)
2.0.0:
A ReShade preset is now directly linked to an application profile
An application profile is now directly linked to the related application
Global configurations (e.g. depth buffer settings) are now directly linked to an application profile
Shader and configuration files are now representing developer domains
Changelog (Shader)
2.0.0:
The depth buffer linearization functions have been overhauled
Many new shaders have been added to the GitHub and are now included in this release
Many improvements/fixes have been introduced to various shaders (which can be better explained by the related developers)
www.reshade.me
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- Právě je čtv 2. dub 2026, 16:31
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ReShade 2.0.0
Všechny ovladače, problémy, řešení a doporučení pro grafické karty a nebo jejich BIOSy.
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