//shadow: nastaveno jako důležité + upraven název threadu.
//edit Thellwin - odstraněno nastavení jako Důležité
Moderátoři: Walker1134, Wilik




Kód: Vybrat vše
3D Pipeline - High-Level Overview
1. Application/Scene
* Scene/Geometry database traversal
* Movement of objects, and aiming and movement of view camera
* Animated movement of object models
* Description of the contents of the 3D world
* Object Visibility Check including possible Occlusion Culling
* Select Level of Detail (LOD)
2. Geometry
* Transforms (rotation, translation, scaling)
* Transform from Model Space to World Space (Direct3D)
* Transform from World Space to View Space
* View Projection
* Trivial Accept/Reject Culling
* Back-Face Culling (can also be done later in Screen Space)
Lighting
* Perspective Divide - Transform to Clip Space
* Clipping
* Transform to Screen Space
3. Triangle Setup
* Back-face Culling (or can be done in view space before lighting)
* Slope/Delta Calculations
* Scan-Line Conversion
4. Rendering / Rasterization
* Shading
* Texturing
* Fog
* Alpha Translucency Tests
* Shadowing
* Depth Buffering
* Antialiasing (optional)
* Display






shadow píše:no-X: Díky za terminologické a věcné upřesnění, na reakci od tebe jsem čekal, abych to mohl faqnout.. Holt marketing


jak u blbejch co?laci00 píše:a u nvidie 6600gt neni nijaka moznost odomknut??