2xAA
http://abload.de/img/ashesf9ksw.jpg
bez AA
http://abload.de/img/ashes0aahtonpcknc.jpg
Slusnej narust FPS u CPU.
Driv jsem mel 108Fps
Docela by me zajimal vykon sandy bridge 4.5Ghz.Netestne to nekdo?
Moderátor: Baneshee












uplne stejnyVlastik80 píše:No vida, jak krásně to zatím sedí AMD.Jsem zvědav jak to bude u final verze...




With asynchronous compute disabled, AMD GPUs are still running 11-15% faster than their Nvidia counterparts. Enable async compute, and that gap doubles — the Radeon R9 Fury X is no less than 31-33% faster than the Nvidia GTX 980 Ti.








O jakou feature se jedná?killerek píše:AMD nema v ovladacich jeste implemetnovanou jednu DX12 feature, coz by jako propagator DX12 mit meli ..
//Zajímavý, DirectFlip souvisí s DXGI/DWM, ne s D3D.Update: hours before the release of this article we got word back from AMD. They have confirmed our findings. Radeon Software 16.1 / 16.2 does not support a DX12 feature called DirectFlip, which is mandatory and the solve to this specific situation. AMD intends to resolve this issue in a future driver update.

Tak ti to zase nevyšlohavli píše:http://www.guru3d.com/articles-pages/as ... ew,10.html
Par zajimavych veci ohledne frametime:
1. AMD ma v ovladacich bug, ktery zpusobuje vykresleni fps jen na urovni refreshe monitoru, ackoliv benchmark ukazuje vic. Prakticka hratelnost teda nemusi odpovidat namerenym cislum.
2. U multi GPU mame...... tradaaa opet microstuttering. Kde se tam bere, kdyz se uz udajne nepouziva AFR? Testovali to jen na nvidii, protoze AMD trpi bugem viz 1. - cili se tam frametimes nedaji merit.
ExtremeTech - Instrument error: AMD, FCAT, and Ashes of the Singularity benchmarksAn Oxide representative told us that the only real negative from AMD’s switch to DWM compositing from DirectFlip “s that it throws off FCAT.”
In this case, AMD is using Microsoft’s recommended compositing method, not the method that FCAT supports, and the result is an FCAT graph that makes AMD’s performance look terrible. It isn’t. From an end-user’s perspective, compositing through DWM eliminates tearing in windowed mode and may reduce it in fullscreen mode as well when V-Sync is disabled.

