jj, vypadá to tak.
DirectX 12 - info a vše okolo
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- del42sa
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Re: DirectX 12 - info a vše okolo
"The more you buy, the more you save" AI everywhere - Nvidia CEO at Computex 2023 https://www.youtube.com/watch?v=FhlE3m1trM4
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
- del42sa
- Pokročilý
- Registrován: 18. lis 2009
- Bydliště: Omicron Persei 8
Re: DirectX 12 - info a vše okolo
https://forum.beyond3d.com/threads/dire ... st-2334151
v podstatě je tam shrnuto vše podstatné
v podstatě je tam shrnuto vše podstatné
According to reports and slides from the GDC "DirectX State of the Union" part on DirectSR (no video available yet AFAIK), DSR's API is basically FSR's, and FSR is a default implementation. But let me clarify important points that I see misinterpreted.
I expect FSR2 to become DSR's Reference Implementation. The single choice since only FSR2 is widely portable, works in any platform Windows works and then some. I wonder how much of the FFX SDK will be part of the DSR RI (e.g. debugging tools, samples). Also Xbox GDK DSR == FSR.
What about XeSS? IMO good news. XeSS can have a bright future (I'm concerned but I hope it has), adopting DSR as its only API, deprecating their proprietary API. All other upscalers should do the same but it's much easier for Intel, reducing effort in providing a full SDK.
What about DLSS? It should continue as the dominant player, but Streamline is dead. Apparently that project didn't get any traction, was not even considered as a starting point for DSR. Microsoft just picked FSR instead. That was a strategic win by AMD for a change.
Finally, DSR will end the obsolescence problem. Games will lose ability/need to static-link or customize upscalers (or FG later). You will be able to always use latest DLSS/FSR/XeSS in every game that adopts DSR without modding. MS is extremely good at API design and evolution.
"The more you buy, the more you save" AI everywhere - Nvidia CEO at Computex 2023 https://www.youtube.com/watch?v=FhlE3m1trM4
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
Vega Primitive Shader combines the functions of vertex and geometry shader and with the right knowledge you can discard game based primitives at an incredible rate" https://pcper.com/2017/01/amd-vega-gpu- ... tecture/2/
Case NZXT H230 Silent, CPU AMD Cezanne, Ryzen 7 5700G + SilentiumPC Spartan 3 PRO HE1024, GPU Sapphire Radeon RX 7600 8GB, MB Gigabyte Aorus B550-PRO V2, 16GB DDR4 4400Mhz CL18 Patriot Viper 4 Blackout, system HDD SSD M.2 Kingston FURY Renegade NVMe 1TB, Seagate Baracuda HDD 1TB SATA III , data HDD WD RED 1TB SATA III, Quad HD VA monitor 27" MSI Optix G27CQ4 Free Sync 165 Hz 10bit HDR, Win 10-64 bit Pro, zdroj Cooler Master V550 Semi-Modular 550W 80 PLUS GOLD
- Krteq
- Čestný člen
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- Registrován: 22. dub 2005
- Bydliště: Brno
- Krteq
- Čestný člen
-
- Registrován: 22. dub 2005
- Bydliště: Brno
Re: DirectX 12 - info a vše okolo
DirectSR teď v defaultu integruje FSR 3.1
MS Blogs - DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler
MS Blogs - DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler